Pinned Repositories
diffuser
Code for the paper "Planning with Diffusion for Flexible Behavior Synthesis"
comet
[NeurIPS 2021] Code for Unsupervised Learning of Compositional Energy Concepts
cross_attention_renderer
CVPR 2023: Learning to Render Novel Views from Wide-Baseline Stereo Pairs
DQN-DDQN-on-Space-Invaders
Implementation of Double Deep Q Networks and Dueling Q Networks using Keras on Space Invaders using OpenAI Gym. Code can be easily generalized to other Atari games.
ebm_compositionality
[NeurIPS'20] Code for the Paper Compositional Visual Generation and Inference with Energy Based Models
gem
[NeurIPS 2021] Code for Learning Signal-Agnostic Manifolds of Neural Fields
improved_contrastive_divergence
[ICML'21] Improved Contrastive Divergence Training of Energy Based Models
irem_code_release
ICML 2022: Learning Iterative Reasoning through Energy Minimization
nerflow
[ICCV'21] Neural Radiance Flow for 4D View Synthesis and Video Processing
reduce_reuse_recycle
ICML 2023: Reduce, Reuse, Recycle: Composing Energy-Based Diffusion Models with MCMC
yilundu's Repositories
yilundu/cross_attention_renderer
CVPR 2023: Learning to Render Novel Views from Wide-Baseline Stereo Pairs
yilundu/reduce_reuse_recycle
ICML 2023: Reduce, Reuse, Recycle: Composing Energy-Based Diffusion Models with MCMC
yilundu/gem
[NeurIPS 2021] Code for Learning Signal-Agnostic Manifolds of Neural Fields
yilundu/nerflow
[ICCV'21] Neural Radiance Flow for 4D View Synthesis and Video Processing
yilundu/improved_contrastive_divergence
[ICML'21] Improved Contrastive Divergence Training of Energy Based Models
yilundu/comet
[NeurIPS 2021] Code for Unsupervised Learning of Compositional Energy Concepts
yilundu/ebm_compositionality
[NeurIPS'20] Code for the Paper Compositional Visual Generation and Inference with Energy Based Models
yilundu/irem_code_release
ICML 2022: Learning Iterative Reasoning through Energy Minimization
yilundu/ired_code_release
yilundu/DQN-DDQN-on-Space-Invaders
Implementation of Double Deep Q Networks and Dueling Q Networks using Keras on Space Invaders using OpenAI Gym. Code can be easily generalized to other Atari games.
yilundu/crl
[ICCV'21] Curious Representation Learning for Embodied Intelligence
yilundu/imagination_augmented_agents
Replicating Imagination-Augmented Agents for Deep Reinforcement Learning
yilundu/task_agnostic_dynamics_prior
Code Release for Task Agnostic Dynamics Priors for Deep Reinforcement Learning
yilundu/model_based_planning_ebm
CORL 2019: Model Based Planning with Energy Based Models
yilundu/podnet
yilundu/yilundu.github.io
yilundu/bert_planning
yilundu/style-based-gan-pytorch
Implementation A Style-Based Generator Architecture for Generative Adversarial Networks in PyTorch
yilundu/6.857_final_project
yilundu/awesome-NeRF
A curated list of awesome neural radiance fields papers
yilundu/colorization
Automatic colorization using deep neural networks. "Colorful Image Colorization." In ECCV, 2016.
yilundu/habitat-sim
A flexible, high-performance 3D simulator for Embodied AI research.
yilundu/kubric
A data generation pipeline for creating semi-realistic synthetic multi-object videos with rich annotations such as instance segmentation masks, depth maps, and optical flow.
yilundu/neural-volumes
yilundu/Recurrent-Interaction-Network
Pytorch implementation of Recurrent Interaction Networks, from "Occlusion resistant learning of intuitive physics from videos"
yilundu/shape2prog
Learning to Infer and Execute 3D Shape Programs (ICLR 2019)
yilundu/shape_occupancy
yilundu/trimesh
Python library for loading and using triangular meshes.
yilundu/vae
Simple implementation of a VAE in pytorch
yilundu/visual_mpc
Visual MPC implementation running on Rethink Sawyer Robot