Pinned Repositories
bridge.lua
Bridge.lua is a C#-to-Lua Compiler,which generates equivalent and consistent lua code
CSharp.lua
The C# to Lua compiler
DotNetAnywhere
Small .NET interpreter
DotNetty
DotNetty project – a port of netty, event-driven asynchronous network application framework
FastSocket.Net
c#异步通信库
Flow
C# co-routine Kernel for .Net.
fsm-orleans
Strongly Typed State Machine DSL/Compiler for Orleans Actors
MyStuff
Something I need to keep here
protoactor-dotnet
Proto Actor - Ultra fast distributed actors for Golang and C#
xLua
xLua is a hot-fix solution plugin for Unity3D, it supports android, ios, windows, osx, etc.
yindongfei's Repositories
yindongfei/MyStuff
Something I need to keep here
yindongfei/protoactor-dotnet
Proto Actor - Ultra fast distributed actors for Golang and C#
yindongfei/xLua
xLua is a hot-fix solution plugin for Unity3D, it supports android, ios, windows, osx, etc.
yindongfei/bridge.lua
Bridge.lua is a C#-to-Lua Compiler,which generates equivalent and consistent lua code
yindongfei/CSharp.lua
The C# to Lua compiler
yindongfei/DotNetAnywhere
Small .NET interpreter
yindongfei/DotNetty
DotNetty project – a port of netty, event-driven asynchronous network application framework
yindongfei/FastSocket.Net
c#异步通信库
yindongfei/Flow
C# co-routine Kernel for .Net.
yindongfei/fsm-orleans
Strongly Typed State Machine DSL/Compiler for Orleans Actors
yindongfei/atlassian-license-study
A study on license-generating technique for atlassian products. Do *NOT* use for commercial activity.
yindongfei/ILRuntime
Pure C# IL Intepreter Runtime, which is fast and reliable for scripting requirement on enviorments, where jitting isn't possible.
yindongfei/Orleans.Indexing
yindongfei/protobuf
Protocol Buffers - Google's data interchange format
yindongfei/RazorLight
Template engine based on Microsoft's Razor parsing engine for .NET Core
yindongfei/scriban
A fast, powerful, safe and lightweight text templating language and engine for .NET
yindongfei/UniRx
Reactive Extensions for Unity
yindongfei/Unity3dAsyncAwaitUtil
A bunch of code to make using async-await easier in Unity3D