yixiao2189's Stars
Geri-Borbas/Unity.Library.eppz.Geometry
2D Geometry for Unity. Suited for everyday polygon hassle. Polygon clipping, polygon winding direction, polygon area, polygon centroid, centroid of multiple polygons, line intersection, point-line distance, segment intersection, polygon-point containment, polygon triangulation, polygon Voronoi diagram, polygon offset, polygon outline, polygon buffer, polygon union, polygon substraction, polygon boolean operations, and more. It is a polygon fest.
jeffvella/UnityAStarNavigation
An A* navigation system for Unity using burst compiled jobs for performance.
Robmaister/SharpNav
Advanced Pathfinding for C#
recastnavigation/recastnavigation
Industry-standard navigation-mesh toolset for games
akof1314/UnityNavToCollider
Unity NavMesh To Collider
westhillapps/Custom-Primitive-Colliders
Custom primitive colliders for Unity.
JiepengTan/Collidable-Raymarching-Terrain
Real time generate collider mesh according shader, it is really useful when you want to interact with your raymarching scene
996icu/996.ICU
Repo for counting stars and contributing. Press F to pay respect to glorious developers.
skywind3000/kcp
:zap: KCP - A Fast and Reliable ARQ Protocol
weilanhanf/daily-fresh
生鲜购物网站
yixiao2189/FixedMath.Net
Fixed point math C# library
JoyiSystem/goerp
a erp project with pure golang
JamieG/JumpPointSearch
Jump Point Search (JPS) is an optimization to the A* search algorithm for uniform-cost grids.
Ocknon/JumpPointSearch
yixiao2189/UnityProjectTest
asik/FixedMath.Net
Fixed point math C# library
TeamSirenix/odin-serializer
Fast, robust, powerful and extendible .NET serializer built for Unity
jbruening/UnEngine
a clone of the UnityEngine.dll - so you can write and test scripts outside of unity
yixiao2189/learn-photon-truesync
Learning how to use Photon TrueSync to create a Online Game.
filsv/iOSDeviceSupport
Xcode iPhoneOS (iOS) DeviceSupport files (6.0 - 17.0)
SnpM/LockstepFramework
Framework for lockstep RTS, TD, and MOBA games.
Ourpalm/ILRuntime
Pure C# IL Intepreter Runtime, which is fast and reliable for scripting requirement on enviorments, where jitting isn't possible.
idealeak/goserver
game server framework
tenvick/hugular_cstolua
arpg unity3d cstolua lua framwork