This is a fork of @mechanicalscribe's fork of VexFlow-Musicxml that adds support for loading MusicXML documents.
This fork adds the functionality of choosing render type, i.e. canvas
or svg
.
To specify it, just specify canvasType
when calling draw
, available options are canvas
and svg
VexFormatter.draw(content, {canvasType: 'canvas'});
Clone this repo and install the dependencies
git clone git@github.com:yodahuang/vexflow-musicxml.git && cd vexflow-musicxml
npm install
This will install VexFlow and a few build dependencies to node_modules. To build the plugin, just run the build script:
./build.js --include-vexflow
This will generate a file called vexflow.musicxml.js. To use it, all you need to do is include it.
<script src="vexflow.musicxml.js"></script>
After building the script you can see this in action at demo/index.html, though you'll need to spin up a server since the page makes an AJAX call to the XML file with the actual music in it:
python -m SimpleHTTPServer 8080
Then head on over to localhost:8080/demo/index.html for some Moonlight Sonata rendered live in your browser.
To skip the VexFlow source and just use this as a plugin, omit --include-vexflow
in the build:
./build.js
Then you'd want to do something like:
<script src="node_modules/vexflow/releases/vexflow-min.js"></script>
<script src="vexflow.musicxml.js"></script>
To include source maps:
./build.js --debug
To include Vexflow from somewhere other than node_modules
:
./build.js --path=path/to/vexflow/js_file