Circle CI | Bazel CI |
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WARNING: this is an early release with limited features. Breaking changes are likely. Not recommended for general use.
The TypeScript rules integrate the TypeScript compiler with Bazel.
First, install a current Bazel distribution.
Create a BUILD.bazel
file in your project root:
package(default_visibility = ["//visibility:public"])
exports_files(["tsconfig.json"])
# NOTE: this will move to node_modules/BUILD in a later release
filegroup(name = "node_modules", srcs = glob([
"node_modules/**/*.js",
"node_modules/**/*.d.ts",
"node_modules/**/*.json",
]))
Next create a WORKSPACE
file in your project root (or edit the existing one)
containing:
load("@bazel_tools//tools/build_defs/repo:git.bzl", "git_repository")
git_repository(
name = "build_bazel_rules_nodejs",
remote = "https://github.com/bazelbuild/rules_nodejs.git",
tag = "0.0.2", # check for the latest tag when you install
)
load("@build_bazel_rules_nodejs//:defs.bzl", "node_repositories")
node_repositories(package_json = ["//:package.json"])
# Include @bazel/typescript in package.json#devDependencies
local_repository(
name = "build_bazel_rules_typescript",
path = "node_modules/@bazel/typescript",
)
We recommend using the Yarn package manager, because it has a built-in command
to verify the integrity of your node_modules
directory.
You can run the version Bazel has already installed:
$ bazel run @yarn//:yarn
The ts_library
rule invokes the TypeScript compiler on one compilation unit,
or "library" (generally one directory of source files).
Create a BUILD
file next to your sources:
package(default_visibility=["//visibility:public"])
load("@build_bazel_rules_typescript//:defs.bzl", "ts_library")
ts_library(
name = "my_code",
srcs = glob(["*.ts"]),
deps = ["//path/to/other:library"],
tsconfig = "//:tsconfig.json",
)
Then build it:
bazel build //path/to/package:target
The resulting .d.ts
file paths will be printed. Additionally, the .js
outputs from TypeScript will be written to disk, next to the .d.ts
files 1.
1 The declarationDir compiler option will be silently overwritten if present.
There are two choices for development mode:
- Use the
ts_devserver
rule to bring up our simple, fast development server. This is intentionally very simple, to help you get started quickly. However, since there are many development servers available, we do not want to mirror their features in yet another server we maintain. - Teach your real frontend server to serve files from Bazel's output directory.
This is not yet documented. Choose this option if you have an existing server
used in development mode, or if your requirements exceed what the
ts_devserver
supports. Be careful that your development round-trip stays fast (should be under two seconds).
To use ts_devserver
, you simply load
the rule, and call it with deps
that
point to your ts_library
target(s):
load("@build_bazel_rules_typescript//:defs.bzl", "ts_devserver", "ts_library")
ts_library(
name = "app",
srcs = ["app.ts"],
)
ts_devserver(
name = "devserver",
# We'll collect all the devmode JS sources from these TypeScript libraries
deps = [":app"],
# This is the path we'll request from the browser, see index.html
serving_path = "/bundle.js",
# The devserver can serve our static files too
static_files = ["index.html"],
)
The index.html
should be the same one you use for production, and it should
load the JavaScript bundle from the path indicated in serving_path
.
If you don't have an index.html file, a simple one will be generated by the
ts_devserver
.
See examples/app
in this repository for a working example. To run the
devserver, we recommend you use ibazel:
$ ibazel run examples/app:devserver
ibazel
will keep the devserver program running, and provides a LiveReload
server so the browser refreshes the application automatically when each build
finishes.
Bazel's TypeScript compiler has your workspace path mapped, so you can import from an absolute path starting from your workspace.
/WORKSPACE
:
workspace(name = "myworkspace")
/some/long/path/to/deeply/nested/subdirectory.ts
:
import {thing} from 'myworkspace/place';
will import from /place.ts
.
If you'd like a "watch mode", try https://github.com/bazelbuild/bazel-watcher (note, it's also quite new).
At some point, we plan to release a tool similar to gazelle to generate the BUILD files from your source code.
In the meantime, we suggest associating the .bazel
extension with Python in
your editor, so that you get useful syntax highlighting.