I developed the projects in this repository as part of Udacity's VR Nanodegree program.
Project 1 covers the foundations of VR development including experimenting with the Unity Editor, triggers, optics, displays, tracking and stereopsis, as well as building and deploying a simple VR app.
Project 2 covers game objects, transforms, materials and textures, lights, animations, cameras and optimization techniques such as ligh baking, mobile performance and quality settings.
TBD
TBD
TBD
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Download/Clone repo
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Download Google's GVR SDK (v1.0.3) and import it to the specific project.
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Build and export for your platform of choice. All projects have been built and tested on iOS 10