Pinned Repositories
A-Game-Prototype
A game made by team Interlocking
A-RPG-GameDemo-with-OpenGL
A small RPG gamedemo built with opengl
blivedm
获取bilibili直播弹幕,使用WebSocket协议,支持web端和B站直播开放平台两种接口
DiffuseStyleGesture
DiffuseStyleGesture: Stylized Audio-Driven Co-Speech Gesture Generation with Diffusion Models (IJCAI 2023) | The DiffuseStyleGesture+ entry to the GENEA Challenge 2023 (ICMI 2023, Reproducibility Award)
generative_agents
Generative Agents: Interactive Simulacra of Human Behavior
GPT-SoVITS
1 min voice data can also be used to train a good TTS model! (few shot voice cloning)
hw3d
C++ 3D graphics engine under Direct3D 11. Developed in a Planet Chili video tutorial series that can be found on YouTube. https://youtu.be/_4FArgOX1I4
HybrIK
Official code of "HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimation", CVPR 2021
Inventory-Management-Software
An inventory management software, using c# and winForm, the data is saved as TXT.
yonjiang's Repositories
yonjiang/A-RPG-GameDemo-with-OpenGL
A small RPG gamedemo built with opengl
yonjiang/A-Game-Prototype
A game made by team Interlocking
yonjiang/blivedm
获取bilibili直播弹幕,使用WebSocket协议,支持web端和B站直播开放平台两种接口
yonjiang/DiffuseStyleGesture
DiffuseStyleGesture: Stylized Audio-Driven Co-Speech Gesture Generation with Diffusion Models (IJCAI 2023) | The DiffuseStyleGesture+ entry to the GENEA Challenge 2023 (ICMI 2023, Reproducibility Award)
yonjiang/generative_agents
Generative Agents: Interactive Simulacra of Human Behavior
yonjiang/GPT-SoVITS
1 min voice data can also be used to train a good TTS model! (few shot voice cloning)
yonjiang/hw3d
C++ 3D graphics engine under Direct3D 11. Developed in a Planet Chili video tutorial series that can be found on YouTube. https://youtu.be/_4FArgOX1I4
yonjiang/HybrIK
Official code of "HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimation", CVPR 2021
yonjiang/Inventory-Management-Software
An inventory management software, using c# and winForm, the data is saved as TXT.
yonjiang/MDL-SDK
NVIDIA Material Definition Language SDK
yonjiang/PantoMatrix
PantoMatrix: Co-Speech Talking Head and Gestures Generation
yonjiang/phaser-3-tilemap-blog-posts
A tutorial series on the ways you can build modular game worlds using tilemaps in Phaser 3.
yonjiang/Practice_with_CppPremier
Some Practices for C++ with Book <<c++ premire>>
yonjiang/py-futu-api
富途 OpenAPI Python SDK
yonjiang/Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography
yonjiang/stable-diffusion-webui
Stable Diffusion web UI
yonjiang/StyleGestures
yonjiang/subsurface-scattering
Spherical harmonics subsurface scattering, coefficients bake in houdini
yonjiang/Tools-ForBlender
yonjiang/Tools_ForHoudini
SomeProject for learning houdini
yonjiang/UnrealPlugins