TurnRoll
Authors: Troy Hancock
A C++ Unreal Engine 3rd person party based puzzle game. Designed to further practice and implement data structures and class inheritence a long with componenent implementation, delegate functions, player controller and pawn functions, and further understanding of the relationship between FVectors and FRotators.
Technologies:
- C++
- UE4
- Assets from Free3d.com
- Mixamo.com for rigging 3d models
Classes of relevance
- MyGameInstance.cpp
- CharacterState.cpp
- MainCharacter.cpp
- YortCharacter.cpp
- HaydenCharacter.cpp
- VashCharacter.cpp
- JeffCharacter.cpp
- MyGameMode.cpp
- FCharInfo.cpp
- CharacterStats.cpp