MACE: crash in `voodoo::voodoo_renderer::add_rasterizer`
Opened this issue · 2 comments
ToddLa commented
run MACE on MAME 244
crash in voodoo::voodoo_renderer::add_rasterizer
ToddLa commented
Problem is in util/delegate.h
it is tweaking vtable pointers assuming Intel itanium, ie not checking for arm64 right.
ToddLa commented
I don't think delegate.h is the problem, I forced a different build path, same crash.