This project is inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you’ll have to find your way.
$ make [-jN] (all)
$ ./cub3d /path_to_map/mapfile.cub
- File must end with
.cub
extension - map.cub is a file that contains all the information needed to create the map
- path to xpm textures
- NO, SO, WE, EA
- color of floor and ceiling
- F, C
- map
- 0, 1, N, S, E, W
- map must be closed by walls
- path to xpm textures