Link to the live version: http://karoldavid.github.io/website-optimization/
Project 4 consists of two parts:
- Mobile Portfolio Performance Optimization
- Cameron's Pizza Shop's Rendering Optimization.
The optimization results will be rated for:
- Time for initial page load in 'index.html'
- Smooth browser animations and efficient code execution in 'views/js/main.js' for the pizzeria page under 'views/pizza.html'
On the bottom of the mobile portfolio page (index.html) you will find a link to Cam's Online Pizzeria (views/pizza.html).
Once you get to the online pizzeria, you may scroll down or you can click on one of the menu items "Menu", "Our Ingredients", "Pick a Pizza Now!" to get to the slider, which allows you to adjust your pizza to one of three sizes.
- Mobile Portfolio Page (index.html):
- 93% Speed on Mobile
- 95% Speed on Desktop
- 100% Mobile UserExperience
=> https://developers.google.com/speed/pagespeed/insights/
- Cam's Online Pizzeria (views/pizza.html, views/js/main.js):
- scrolling is under 60 frames per second
- the time to resize a pizza is less than 5ms
=> shown in the browser console
Static assests such as images, css and javascipt files are automatically optimized, concatenated and/ or mini-/ uglyfied with Grunt. Grunt Watch automates this tasks and runs them whenever watched files have changed. Furthermore, Grunt is linting files to check for errors with jshint and htmlhint. You may also type 'grunt pagespeed' into the console to get the actual pagespeed results for the live version.
Here is a link to the documentation of 'views/js/main.js' created with Docco:
http://karoldavid.github.io/website-optimization/views/docs/main.html
Basically, I was looking for possible optimizations of JavaScript, Layout and Paint execution (The Critical Rendering Path: HTML -> CSSOM <- JavaScript -> Render Tree -> Layout -> Paint).
To get started, I was on the lookout for the more obvious bottlenecks in 'views/js/main.js', that are usually easier to change.
For example, I asked myself if there is really a need to animate 200 background pizzas? So, I have chosen to calculate dynamically the number of background pizzas needed to fill the screen, based on browser window resolution (width and height):
document.addEventListener('DOMContentLoaded', function() {
[..]
// Get screen width to calculate number of columns for background pizzas
cols = Math.round((((window.innerWidth > 0) ? window.innerWidth : screen.width)) / 200),
s = 256,
// Get screen height to calculate number of rows for background pizzas
rows = Math.round((((window.innerHeight > 0) ? window.innerHeight : screen.height)) / s),
// calculate number of background pizzas
pizzas = rows * cols,
[..]
});
To save more SCRIPTING TIME, I calculated variables, where possible, outside the For Loops, like the 5 phases in the function updatePositions():
function updatePositions() {
[..]
var phases = [],
top = document.body.scrollTop;
// Calculates the five phases that animate the scrolling background pizzas outside the For Loop
for (var x = 0; x < 5; x++) { phases[x] = Math.sin((top / 1250) + x) };
[..]
}
... I accessed, where possible, the DOM outside the For Loops and I avoided to calculate unnecessary values like 'dx':
function changePizzaSizes(size) {
var newWidth;
switch(size) {
case "1":
newWidth = 25;
break;
case "2":
newWidth = 33.3;
break;
case "3":
newWidth = 50;
break;
default:
console.log("Bug in sizeSwitcher");
break;
}
var randomPizzas = document.getElementsByClassName("randomPizzaContainer");
for (var i = 0; i < randomPizzas.length; i++) {
randomPizzas[i].style.width = newWidth + "%";
}
}
The next change reduced the SCRIPTING TIME, too. There is no need to access the DOM element for every single scroll. Therefore, I created an array variable 'items', that has a reference to all of the pizzas that have the class name "mover":
// Array for moving pizza objects
[..]
var items = [];
[..]
document.addEventListener('DOMContentLoaded', function() {
[...]
// Access the DOM outside the For Loop
pizzasDiv = document.getElementById("movingPizzas1");
[..]
// Get all moving pizza objects from the DOM and put them into one array to reduce DOM access
items = document.getElementsByClassName('mover');
[..]
});
Furthermore, I reduced the LAYOUT TIME by using faster methods to access the DOM (for example: 'document.getElementsByClassName()' instead of 'document.querySelectorAll()'):
function changePizzaSizes(size) {
[..]
var randomPizzas = document.getElementsByClassName("randomPizzaContainer");
[..]
}
document.addEventListener('DOMContentLoaded', function() {
[..]
for (var i = 0; i < 25; i++) {
[..]
document.getElementById("movingPizzas1").appendChild(elem);
}
[..]
});
document.addEventListener('DOMContentLoaded', function() {
[..]
items = document.getElementsByClassName('mover');
[..]
});
Even if the performance gain is not so big, I was curious to implement the CSS3 hardware acceleration with 'transform: translateX()', and to avoid to trigger re-layout:
function updatePositions() {
[...]
for (var i = 0; i < items.length; i++) {
items[i].style.transform = 'translateX(' + parseInt(items[i].basicLeft + 100 * phases[i % 5] - halfScreenWidth ) + 'px' + ')';
}
[...]
}
Then, I reduced the PAINT TIME by forcing each moving pizza into its own composite layer to let the Graphics Processing Unit do the work. Adding 'backface-visibility' to the css mover class in 'views/css/style.css' did the trick:
.mover {
position: fixed;
width: 256px;
transform: translateZ(0);
backface-visibility: hidden;
z-index: -1;
}
When we scroll now, the browser will only repaint the pixels that are affected by the moving pizzas. There is no need anymore to repaint the whole screen.
Finally, I created an own optimized image file ('views/images/pizza-100.png') for the background pizza, having the exact size it has on a normal desktop screen. The resizable pizza got it's own optimized image file ('views/images/pizza-200.png'), too.
-
Chrome DevTools https://developer.chrome.com/devtools
-
PageSpeed Insights https://developers.google.com/speed/pagespeed/insights/
-
GRUNT The JavaScript Task Runner http://gruntjs.com/
-
DOCCO Documentation Generator http://jashkenas.github.io/docco/
The Website Optimization Project is part of the Udacity Front-End Webdeveloper Nanodegree
FEND PROGRAM https://www.udacity.com/course/front-end-web-developer-nanodegree--nd001
Email me at k.zysk@zoho.com