SOLID Design Principles in TypeScript
The SOLID principles were introduced by Robert C. Martin in his 2000 paper “Design Principles and Design Patterns.” These concepts were later built upon by Michael Feathers, who introduced us to the SOLID acronym. And in the last 20 years, these five principles have revolutionized the world of object-oriented programming, changing the way that we write software.
So, what is SOLID and how does it help us write better code? Simply put, Martin and Feathers' design principles encourage us to create more maintainable, understandable, and flexible software. Consequently, as our applications grow in size, we can reduce their complexity and save ourselves a lot of headaches further down the road!
The following five concepts make up our SOLID principles:
- Single Responsibility
- Open/Closed
- Liskov Substitution
- Interface Segregation
- Dependency Inversion While these concepts may seem daunting, they can be easily understood with some simple code examples. In the following sections, we'll take a deep dive into these principles, with a quick Java example to illustrate each one.