Issues
- 0
- 0
Monster footsteps not working
#110 opened by mooreye - 0
[Original bug] Tank uses wrong muzzle flash
#105 opened by BjossiAlfreds - 1
[bug] 1 monster berserker is stuck in rmine1, fixed .ent file available here
#90 opened by Dremor8484 - 3
[Bug] Missing mapfix for rsewer2
#86 opened by NightFright2k19 - 3
[Bug] Missing mapfix for rware2
#85 opened by NightFright2k19 - 1
Game resource split gives issues with Flatpak
#77 opened by Eonfge - 5
Ground Zero game incomplete
#76 opened by HellsBells24 - 1
Add Quake II RTX support
#74 opened by vityafx - 1
- 3
- 2
- 4
- 3
[Original bug] Parasites blindly attack when enemy player is out of sight
#55 opened by BjossiAlfreds - 0
[Original bug] Rogue monster jump issues
#56 opened by BjossiAlfreds - 1
- 2
Resolve issues found by PVS
#19 opened by demoth - 0
[Bug] Mutants lack rogue features
#48 opened by BjossiAlfreds - 0
[Bug] Monsters don't sidestep
#44 opened by BjossiAlfreds - 0
[Bug] Berserker lacks rogue featur
#41 opened by BjossiAlfreds - 0
[Bug] Gladiator lacks his blocked function
#40 opened by BjossiAlfreds - 0
- 0
- 6
[Bug] Tank lacks rogue features
#34 opened by BjossiAlfreds - 0
[Original bug] Entities can mysteriously teleport to another entity's origin
#36 opened by BjossiAlfreds - 1
- 0
[Original bug] ETF Rifle uses ammo when infinite ammo DM flag (8192) is set
#27 opened by BjossiAlfreds - 0
- 0
[Bug] map biggun crashes when self-destruct button is pressed (fix suggestion included)
#20 opened by BjossiAlfreds - 5
- 2
map rmine2 crash on OpenGL 3.2 renderer
#16 opened by DX37 - 1
- 2
- 3
Enemies attack through walls
#9 opened by Player701 - 1
medic_checkattack in m_medic. needs self->enemy sanity check before self->enemy->client
#7 opened by maraakate - 1
yquake2/rogue elevators bug
#8 opened by m0z4rt88 - 1
Unable to compile rogue game.so on macOS 10.12.6
#14 opened by afreuden - 3
- 0
- 1
Rmine1 missing intro text
#4 opened by maraakate - 2
- 5
can´t leave Waste Disposal Map: rsewer2
#2 opened by normaluser