X-PostProcessing Libray,简称XPL,是针对Unity引擎的高品质开源后处理库,旨在提供业界主流的高品质后处理特效的完整解决方案。目前已完美支持Unity Post-processing Stack v2,后续也将提供对Unity引擎URP/LWRP/HDRP的兼容支持。
X-PostProcessing Library (XPL) is a high quality post processing library for for Unity Post Processing Stack v2/LWRP/URP/HDRP
需要查看更多渲染效果图和每个特效的参数与属性,可以在下面的 目录 部分的具体后处理特效子页面中查看。
For more gallery , you can enter the specific post-processing effects sub-page in the Content section below.
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- Glitch Image Block
- Glitch Image Block V2
- Glitch Image Block V3
- Glitch Image Block V4
- Glitch Line Block
- Glitch Analog Noise
- Glitch Digital Stripe
- Glitch RGB Split
- Glitch RGB Split V2
- Glitch RGB Split V3
- Glitch RGB Split V4
- Glitch RGB Split V5
- Glitch Scan Line Jitter
- Glitch Screen Jump
- Glitch Screen Shake
- Glitch Tile Jitter
- Glitch Wave Jitter
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Color Adjustment Effects
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Stylized Effects
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Painting Effects
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Image Processing Effects
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...
More effects and LWRP/URP/HDRP version will arrive soon.
有两种主要的安装X-PostProcessing Library的方法:
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【方法一】 克隆或下载此Repo,并直接使用Unity打开。建议可先从已设置好后处理的示例场景 Assets/Example/ExampleScene.unity 开始。
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【方法二】 将X-PostProcessing 文件夹放置在项目Assets路径下的任一位置,并确保Post Processing Stack v2也位于项目中。
You have two main ways to install X-PostProcessing Library :
- [Method 1] Clone or download this repository , open with Unity Engine Editor and enjoy. It is recommended to start with the example scene Assets/Example/ExampleScene.unity .
- [Method 2] Place the X-PostProcessing folder anywhere in your project, make sure that Post Processing Stack v2 is in the project as well, and enjoy.
post processing profile 有各种不同的修改和添加方式,最常规的方法是,选中一个post processing profile ,在Inspetor窗口下:
Add effect... > X-PostProcessing > 选择一种新的后处理
The new effect should be available for a post processing profile with different injection points,just like:
Add effect... > X-PostProcessing > Choose an effect
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建议使用Unity 2017.2+。
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如果使用的是较旧版本的Unity(5.6 或 2017.1),则需要将此文件夹 替换为 pps v2 2.1.8。
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Unity 2017.2+ is recommended.
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if you use older versions of Unity (5.6 and 2017.1) , you need to replace this folder with pps v2 2.1.8.