Pinned Repositories
Animation-Instancing
This technique is designed to instance Characters(SkinnedMeshRender).
behaviac
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree(BT), finite state machine(FSM) and hierarchical task network(HTN). Behaviors can be designed and debugged in the designer, exported and executed by the game. The designer can only run on the Windows platforms. The run time library is implemented with C++ and C#, and it supports all major platforms (Windows, Linux, Android, iOS, Unity etc.) and Unity. The C++ version is suitable for the client and server side.
codelite
The official CodeLite IDE repository. Visit us at: http://codelite.org
de4dot
.NET deobfuscator and unpacker.
DirectXTK
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
disunity
An experimental toolset for Unity asset and asset bundle files.
dnSpy
.NET assembly editor, decompiler, and debugger
doom3.gpl
Doom 3 GPL source release
dotween
A Unity C# animation engine. HOTween v2
faceswap
Non official project based on original /r/Deepfakes thread. Many thanks to him!
yueding's Repositories
yueding/Animation-Instancing
This technique is designed to instance Characters(SkinnedMeshRender).
yueding/behaviac
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree(BT), finite state machine(FSM) and hierarchical task network(HTN). Behaviors can be designed and debugged in the designer, exported and executed by the game. The designer can only run on the Windows platforms. The run time library is implemented with C++ and C#, and it supports all major platforms (Windows, Linux, Android, iOS, Unity etc.) and Unity. The C++ version is suitable for the client and server side.
yueding/de4dot
.NET deobfuscator and unpacker.
yueding/DirectXTK
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
yueding/disunity
An experimental toolset for Unity asset and asset bundle files.
yueding/dnSpy
.NET assembly editor, decompiler, and debugger
yueding/dotween
A Unity C# animation engine. HOTween v2
yueding/faceswap
Non official project based on original /r/Deepfakes thread. Many thanks to him!
yueding/Hello-World
Hello World
yueding/HLSLcc
DirectX shader bytecode cross compiler
yueding/hotween
Automatically exported from code.google.com/p/hotween
yueding/HSBuddy
Keep track of played cards in Hearthstone.
yueding/Il2CppDumper
Get types, methods, fields and so on from Unity Il2Cpp binary file
yueding/ILSpy
.NET Decompiler
yueding/InOneWeekend
The source for the ebook Ray Tracing in One Weekend by Peter Shirley. This work is in the public domain.
yueding/KlayGE
KlayGE is a cross-platform open source game engine with plugin-based architecture.
yueding/KvantSpray
Object instancing/particle animation system for Unity
yueding/LearnOpenGL
Code repository of all OpenGL tutorials found at https://learnopengl.com
yueding/LightShafts
A light shafts (volumetric shadows) effect for Unity.
yueding/mathnet-numerics
Math.NET Numerics
yueding/nunit-vs-adapter
Runs NUnit tests inside the Visual Studio 2012 or 2013 Test Explorer window.
yueding/omnisharp-vscode
Official C# support for Visual Studio Code (powered by OmniSharp)
yueding/openbilibili
yueding/openbilibili-go-common
听说这是来自 https://github.com/openbilibili/go-common/ 的 “哔哩哔哩 bilibili 网站后台工程 源码”,不过咱也不知道这是啥。
yueding/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
yueding/PostProcessing
Post Processing Stack
yueding/ScriptableRenderPipeline
Scriptable Render Pipeline
yueding/UniRx
Reactive Extensions for Unity
yueding/Unity-MPipeline-Framework
A convenient programming framework for Scriptable Rendering Pipeline
yueding/Unity_Shaders_Book
:book: 书籍《Unity Shader入门精要》源代码