Pinned Repositories
ACES_DCTL
ACES v1.3 DCTLs (DaVinci Resolve Studio)
alegruz.github.io
github blog
BakingLab
A D3D11 application for experimenting with Spherical Gaussian lightmaps
bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
blog
Cascaded-Voxel-Grid-based-GI
Voxelizing the scene by filling information into structured buffers of 8 different cascades and performing cone tracing to traverse through them for computing indirect diffuse and specular illumination.
CRYENGINE
CRYENGINE is a powerful real-time game development platform created by Crytek.
DCTLs
DaVinci Resolve CTLs
fastbuild
High performance build system for Windows, OSX and Linux. Supporting caching, network distribution and more.
ForkENGINE
Former 3D game engine, now available to public for educational and testing purposes
yujintao11997's Repositories
yujintao11997/DCTLs
DaVinci Resolve CTLs
yujintao11997/ACES_DCTL
ACES v1.3 DCTLs (DaVinci Resolve Studio)
yujintao11997/alegruz.github.io
github blog
yujintao11997/BakingLab
A D3D11 application for experimenting with Spherical Gaussian lightmaps
yujintao11997/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
yujintao11997/blog
yujintao11997/Cascaded-Voxel-Grid-based-GI
Voxelizing the scene by filling information into structured buffers of 8 different cascades and performing cone tracing to traverse through them for computing indirect diffuse and specular illumination.
yujintao11997/CRYENGINE
CRYENGINE is a powerful real-time game development platform created by Crytek.
yujintao11997/fastbuild
High performance build system for Windows, OSX and Linux. Supporting caching, network distribution and more.
yujintao11997/gidemo
Voxel Cone Tracing Implementation
yujintao11997/GodComplex
GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^
yujintao11997/Graphic-Labs
A Labs Of Graphic
yujintao11997/hello
yujintao11997/hello-world
just test
yujintao11997/IDKEngine
OpenGL "Engine" with Wavefront Path Tracer and Rasterizer Pipeline with Voxel Cone Tracing/Global Illumination
yujintao11997/LearningDirectX12
This repository is intended to be used as a code repository for learning DirectX 12.
yujintao11997/MSAAFilter
MSAA and Temporal AA Sample
yujintao11997/noteForOpenGL
OpenGL学习脚印配套代码
yujintao11997/o3de
Source for fully featured AAA Open 3D Engine
yujintao11997/SEGI
A fully-dynamic voxel-based global illumination system for Unity
yujintao11997/Shadows
A sample app that demonstrates several techniques for rendering real-time shadow maps
yujintao11997/Signed-Distance-Field-Generator
A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.
yujintao11997/SpecularAA
A demo of various normal map filtering techniques for reducing specular aliasing
yujintao11997/StochasticScreenSpaceReflection
yujintao11997/SurfelGI
Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor framework. [⚒️ Currently in development]
yujintao11997/UE4-GameWorks
NVIDIA has made it easier than ever for game developers to add leading-edge technologies to their Unreal Engine 4 (UE4) games by providing custom UE4 branches for NVIDIA GameWorks technologies on GitHub.
yujintao11997/UE4-GameWorks-4.19.2
Master branch contains Blast, Flow, TXAA3, VXGI2, HBAO+, Hairworks and Flex 1.2 integrated into UE4 4.19.2 //Development currently on hold, no free time
yujintao11997/unityRVTTerrain
a runtime virtural texture terrain for unity 5.6
yujintao11997/VCTRenderer
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/
yujintao11997/XeGTAO
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license