/Sony_Camera_SDK

Sony新一代的相机控制SDK

Primary LanguageC++MIT LicenseMIT

Build from pre-built CRSDK binary files

This package should have the following structure.

Directory structure

.
├── app
│   ├── <App source files>
│   └── CRSDK
│       └── <Public headers>
├── cmake
│   ├── enum_cli_hdr.cmake
│   ├── enum_cli_src.cmake
│   └── enum_crsdk_hdr.cmake
├── CMakeLists.txt
├── external
│   └── crsdk
│       ├── CrAdapter
│       │   ├── Cr_PTP_IP binary
│       │   ├── Cr_PTP_USB binary
│       │   └── libusb-1.0 binary
│       └── Cr_Core binary
└── README.md

Install required libraries and tools

Linux

The package versions included in 18.04 LTS will work.

sudo apt install autoconf libtool libudev-dev gcc g++ make cmake unzip libxml2-dev

Windows 10

Install the following:

  • Visual Studio 2017 or later
  • Visual Studio Toolset v141
  • Windows SDK 10.0.17763.0
  • libusbK 3.0 driver
  • CMake

Mac

  • macOS 10.14 (Mojave) / 10.15 (Catalina) / 11.1 or later (Big Sur)
  • Xcode 11.3 / 11.3.1 / 11.5 (for macOS 11.1 or later)
  • Packages:
brew install cmake autoconf automake libtool

Generate build files and build using CMake

Note1: The generated build files cannot be moved from the directory they are generated in due to CMake using absolute paths. Generate the build files in the directory you wish to build from. Check the CMake documentation to see how to specify a different build directory

Note2: The build result can be moved without issue

linux:
    mkdir build
    cd build
    cmake -DCMAKE_BUILD_TYPE=Release ..
    cmake --build .
windows:
    mkdir build
    cd build
    cmake -A "x64" -T "v141,host=x64" ..
    open the VS project file and build from it
mac:
    mkdir build
    cd build
    cmake -GXcode ..
    open the Xcode project file and build from it