/CS465_Programming_Assignment_3

Programming assignment implemented for CS 465 (Computer Graphics) class in Bilkent University, 2020 Fall

Primary LanguageJavaScriptApache License 2.0Apache-2.0

CS465 - Programming Assignment 3

Programming assignment implemented for CS 465 (Computer Graphics) class in Bilkent University, 2020 Fall This assignment performs a ray tracing implementation in WebGL. The implementation is done in application side, not in shaders.
There are 3 primitives (3D Shapes) supported by the application. They are:

  • Cube
  • Cone
  • Sphere

Contributors: