Programming assignment implemented for CS 465 (Computer Graphics) class in Bilkent University, 2020 Fall
This assignment performs a ray tracing implementation in WebGL. The implementation is done in application side, not in shaders.
There are 3 primitives (3D Shapes) supported by the application. They are:
- Cube
- Cone
- Sphere
Contributors:
- Yusuf Dalva
- Sezin Zeydan (https://github.com/sezinzeydan)