This is a NuGet-wrapper for VTS-Sharp that makes it compatible and easily usable within Non-Unity projects.
It also includes an example VTS plugin that runs in the console instead of Unity.
Please refer to VTS-Sharp for any documentation and questions on the API!
To use VTS-Sharp in your project, search for the package VTS-Sharp-Core in your IDE or use any of the following commands:
dotnet add package VTS-Sharp-Core
or
dotnet add package VTS-Sharp-Core --version 2.0.1.1
NuGet\Install-Package VTS-Sharp-Core -Version 2.0.1.1
<PackageReference Include="VTS-Sharp-Core" Version="2.0.1.1" />
See VTS.Example/ for details.
public static async Task Main(string[] args)
{
var logger = new ConsoleVTSLoggerImpl();
var websocket = new WebSocketNetCoreImpl(logger);
var jsonUtility = new NewtonsoftJsonUtilityImpl();
var tokenStorage = new TokenStorageImpl("");
var plugin = new CoreVTSPlugin(logger, 100, "My first plugin", "My Name", "");
try
{
await plugin.InitializeAsync(websocket, jsonUtility, tokenStorage, () => logger.LogWarning("Disconnected!"));
logger.Log("Connected!");
var apiState = await plugin.GetAPIStateAsync();
logger.Log("Using VTubeStudio " + apiState.data.vTubeStudioVersion);
var currentModel = await plugin.GetCurrentModelAsync();
logger.Log("The current model is: " + currentModel.data.modelName);
}
catch (VTSException e)
{
logger.LogError(e);
}
}