/Caboodle

A kit of essential cross platform APIs for your mobile apps.

Primary LanguageC#OtherNOASSERTION

Project Caboodle

Project Caboodle gives developers essential cross-platform APIs for their mobile applications.

iOS, Android, and UWP offer unique operating system and platform APIs that developers have access to all in C# leveraging Xamarin. It is great that developers have 100% API access in C# with Xamarin, but these APIs are different per platform. This means developers have to learn three different APIs to access platform specific features. With Caboodle developers have a single cross-platform API that works with any iOS, Android, or UWP application that can be accessed from shared code no matter how the user interface is created.

Build Status

Build Server Type Platform Status
Jenkins Build Windows Jenkins Build Status
VSTS Build Windows VSTS Build Status
Jenkins Device Tests macOS Build Status

Installation

Coming soon...

Supported Platforms

Caboodle is focused on the following platforms for our first release:

  • iOS (10+)
  • Android (4.4+)
  • UWP (Fall Creators Update+)

Current Features:

The following cross-platform APIs are planned for our first release:

  • Permissions
  • Preferences
  • Geolocation
  • Connectivity
  • Device Capabilities
  • Device Information
  • Email
  • SMS
  • Battery
  • Share Text
  • Open Browser
  • File System Helpers
  • Magnetometer
  • Gyroscope
  • Compass
  • Accelerometer
  • Phone Dialer
  • Clipboard
  • Text-to-Speech

Contributing

Please read through our Contribution Guide. Issues marked as up for grabs are open for community contributions. We are not accepting PRs or new issues for features not listed.

Building Caboodle

Caboodle is built with the new SDK style projects with multi-targeting enabled. This means that all code for iOS, Android, and UWP exist inside of the Caboodle project.

If building on Visual Studio 2017 simply open the solution and build the project.

If using Visual Studio for Mac the project can be built at the command line with MSBuild. To change the project type that you are working with simply edit Caboodle.csproj and modify the TargetFrameworks for only the project type you want to use.

License

Please see the License.