/OculusSPH

Smoothed Particle Hydrodynamics in Oculus Rift DK2

Primary LanguageCGNU General Public License v2.0GPL-2.0

Smoothed Particle Hydrodynamics in Oculus Rift DK2

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Dependencies:

* GLFW
* GLEW
* OpenGL 4.0+ compatible graphics card
* Oculus Rift DK2
* Mac OS X 10.9.4 (tested)

Functionalities:

  • Smoothed Particle Hydrodynamics
  • Tessellation control using keys (T-Y-G-H): T and Y increase inner and outer tessellation factor; G and H decrease outer tessellation factor
  • K render faces
  • L wireframe

If you find it helpful, please feel free to let me know at wang.yu@umbc.edu.