Smoothed Particle Hydrodynamics in Oculus Rift DK2
Dependencies:
* GLFW
* GLEW
* OpenGL 4.0+ compatible graphics card
* Oculus Rift DK2
* Mac OS X 10.9.4 (tested)
Functionalities:
- Smoothed Particle Hydrodynamics
- Tessellation control using keys (T-Y-G-H): T and Y increase inner and outer tessellation factor; G and H decrease outer tessellation factor
- K render faces
- L wireframe
If you find it helpful, please feel free to let me know at wang.yu@umbc.edu.