yzsolt's Stars
gcsecsey/rustlings
:crab: Small exercises to get you used to reading and writing Rust code!
dimforge/nalgebra
Linear algebra library for Rust.
maplibre/maplibre-rs
Experimental Maps for Web, Mobile and Desktop
nilthehuman/morphohistory
A paradigm-based morphophonology project at the Hungarian Research Center for Linguistics
gltf-rs/gltf
A crate for loading glTF 2.0
teoxoy/encase
Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules
kvark/choir
Task Orchestration Framework
emilk/egui
egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
hasenbanck/egui_wgpu_backend
Backend code to use egui with wgpu.
hasenbanck/egui_example
Simple example on how to use egui with wgpu and winit.
remi-dupre/opening-hours-rs
A parser for the opening_hours fields from OpenStreetMap.
maplibre/maplibre-native
MapLibre Native - Interactive vector tile maps for iOS, Android and other platforms.
meithecatte/enumflags2
Rust library for typesystem-assisted bitflags.
Shizcow/hotpatch
Changing function definitions at runtime in Rust
rukai/winit_input_helper
Processes winit events, allowing input state to be queried at any time.
rust-windowing/winit
Window handling library in pure Rust
gfx-rs/gfx-ocean
Compute based ocean simulation with gfx_hal :ocean:
ron-rs/ron
Rusty Object Notation
Yatekii/imgui-wgpu-rs
Dear imgui renderer for wgpu-rs.
EmbarkStudios/rust-gpu
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
rust-cli/env_logger
A logging implementation for `log` which is configured via an environment variable.
TartanLlama/expected
C++11/14/17 std::expected with functional-style extensions
jni-rs/jni-rs
Rust bindings to the Java Native Interface — JNI
nilthehuman/Silence
An experimental rendering engine
nilthehuman/Retra
A small CPU path tracer
tafia/quick-protobuf
A rust implementation of protobuf parser
rusqlite/rusqlite
Ergonomic bindings to SQLite for Rust
iced-rs/iced
A cross-platform GUI library for Rust, inspired by Elm
nical/lyon
2D graphics rendering on the GPU in rust using path tessellation.
rust-lang/flate2-rs
DEFLATE, gzip, and zlib bindings for Rust