This repository contains a module for React Native that is an interface to use Bridgefy SDK, this interface can be used for Android and iOS projects. If you want to know how to use the framework natively in android, you can find it here, in the other hand the official iOS repository is here.
Note: This section explains how to add Bridgefy to an existing project with native code. If you don't know how to create a Native React project with native code, you can check it here, under the tab Building Projects with Native Code.
Let's suppose your project name is AwesomeProject
, go to the root directory of the project and run the following command:
npm install --save react-native-bridgefy
or
yarn add react-native-bridgefy
It will download and install the bridgefy module.
At this point you already have the module, but in order to be able to use it, you will need to make some configurations for every platform.
We assume you are using React Native >= 0.60.x (supports auto linking).
Please follow those steps to have a working Android setup:
- Edit your
android/build.gradle
file and ensure your are targetting Android SDK >= 21:
buildscript {
ext {
minSdkVersion = 21
// ...
- Edit your
android/app/build.gradle
file to add the followind code:
repositories {
maven {
url "http://maven.bridgefy.com/artifactory/libs-release-local"
artifactUrls = ["http://jcenter.bintray.com/"]
}
}
- Then add the following permissions in your
AndroidManifest.xml
file:
android.permission.BLUETOOTH
android.permission.BLUETOOTH_ADMIN
android.permission.INTERNET
If you're targeting devices with Android 6.0 (API Level 23) or higher, either one of the following permissions is also required:
android.permission.ACCESS_FINE_LOCATION
android.permission.ACCESS_COARSE_LOCATION
Again, we assume you are using React Native >= 0.60 (with auto linking).
-
Run
cd ios && pod install && cd ..
, -
Edit your project's Info.plist file and add a entry for
NSBluetoothAlwaysUsageDescription
(describe there why your app needs usage of Bluetooth) -
Ensure your project's minimum deployment target is set to at least iOS 11.0.
-
Ensure your project's PodFile is set to at least iOS 11:
platform :ios, '11.0'
- In case you need to use Bridgefy in background mode, add both "BLE peripheral" and "BLE accessory" capabilities in XCode.
By default, the module will install the BFTransmitter framework from pod. If you do not want to install it via pods, you can also install the BFTransmitter.framework manually as described there.
First, make sure you have an API KEY to use the framework, if you don't have it, please go to the Bridgefy site to get one. You will need to indicate the bundle id of your Android and iOS native projects.
To start to work with the framework in Javascript, you will have to import it to the .js
file you will be working, so add the following code:
import RNBridgefy from 'react-native-bridgefy';
import {
...
NativeEventEmitter,
...
} from 'react-native';
const bridgefyEmitter = new NativeEventEmitter(RNBridgefy);
Before any use, you will need to initialize the Bridgefy engine, you can do it with the following code, just change the text BRIDGEFY_API_KEY
with your actual API_KEY:
RNBridgefy.init("BRIDGEFY_API_KEY")
.then((client)=> {
console.log(client);
})
.catch((e)=>{
console.error(e);
});
If the initialization fails you will get an errorCode
(Integer) and a message
(string) that indicates the reason of the failute. If the initialization is successful you will get a client
dictionary, that is described in the Appendix section.
To keep resources, you will need to start the transmitter before use it, this is the code to do it:
// Bridgefy SDK options, for more details, see BridgefyOptions below
let options = {
autoConnect: true, // use automatic mode
encryption: true // connections will be secure and messages encrypted
}
RNBridgefy.start(options)
.then(()=> {
// Bridgefy SDK started!
})
.catch((e)=>{
// Bridgefy SDK could not start! Check `e` for more information...
});
Once you finished using the service you can stop it by using the following code:
RNBridgefy.stop();
You can use Bridgefy in two different modes: "Automatic" and "On-demand".
More information about those modes for iOS and Android.
When using Bridgefy in Automatic mode, you do not have to manage connecting to users, it is done automatically for you by the Bridgefy SDK.
Each time a user will be connected to you, the onDeviceConnected
event will be thown along with the user information.
Similarly, the onDeviceLost
event will be raised every time a user disconnects from you.
In the On-demand mode, you will have to connect to other devices once you've detected them. You know when a device is detected when the onDeviceDetected
event is raised (along with the device information).
When a device is detected, you can call the connectDevice
function to connect it and be then able to send messages to it:
RNBridgefy.connectDevice({userId:"..."})
.then(()->{
// connect done
});
If you want to disconnect from a device, you call:
RNBridgefy.disconnectDevice({userId:"..."})
.then(()->{
// disconnect done
});
You know when you are connected to a device when the onDeviceConnected
event is raised (similarly to the automatic mode). You also know when you are disconnected from a device when the onDeviceLost
event is raised.
When a device becomes unavailable (un-detected), the onDeviceUnavailable
event is raised along with the device information.
You can send a message to an specific user, you need the identifier for that user (we will explain in the next section how to obtain it), this message will be tried to be delivered even if the receiver user is not connected right now (using our mesh algorithm). An example of how to send a direct message is the following:
var message = {
content:{
message: "Hello world!!",
language: "English"
},
receiver_id: "A_STRING_USER_IDENTIFIER",
};
RNBridgefy.sendMessage(message);
You create a dictionary with the fields content
and receiver_id
. content
can contain whatever you want, even another dictionary, as long the data types you use comply with the ones supported by JSON format. receiver_id
is the identifier for the receiver user.
You can also send a broadcast message, a broadcast message is a message that will be delivered to all nearby users, not to an specific user. As direct messages do, it will be sent even to no connected users using the mesh algorithm. Example:
var message = {
content:{ // Custom content
message:"Hello world!!"
}
};
RNBridgefy.sendBroadcastMessage(message);
The dictionary just contains the field content
, whose structure was explained before. Also note that the method invoked is sendBroadcastMessage
.
You will need to implement some listeners in order to receive messages, detect nearby users and get their user identifier, failures, etc. The following code is an example about how you can do it, every listener has a comment explaining what is its purpose:
//
// Message listeners
//
// This event is launched when a message has been received,
// the `message` dictionary structure is explained in the appendix
bridgefyEmitter.addListener(('onMessageReceived', (message)=> {
console.log('onMessageReceived: '+ JSON.stringify(message));
}
);
// This event is launched when a broadcast message has been received, the structure
// of the dictionary received is explained in the appendix.
bridgefyEmitter.addListener(('onBroadcastMessageReceived', (message)=> {
console.log('onMessageReceived: '+ JSON.stringify(message));
}
);
// This event is launched when a message could not be sent, it receives an error
// whose structure will be explained in the appendix
bridgefyEmitter.addListener(('onMessageFailed', (error)=> {
console.log('onMessageFailed: '+ error);
console.log('code: ' + error.conde); // error code
console.log('message' + error.message); // message object
console.log('description' + error.description); // Error cause
}
);
// This event is launched when a message was sent, contains the message
// itself, and the structure of message is explained in the appendix.
bridgefyEmitter.addListener(('onMessageSent', (message)=> {
console.log('onMessageSent: '+ JSON.stringify(message));
}
);
// This event is launched every time there is a progress in sending message data
bridgefyEmitter.addListener(('onMessageDataProgress', (evt)=> {
console.log('onMessageDataProgress: '+ JSON.stringify(evt));
}
);
// This event is launched when a message was received but it contains errors,
// the structure for this kind of error is explained in the appendix.
// This method is launched exclusively on Android.
bridgefyEmitter.addListener(('onMessageReceivedException', (error)=> {
console.log('onMessageReceivedException: '+ error);
console.log('sender: ' + error.sender); // User ID of the sender
console.log('code: ' + error.code); // error code
console.log('message' + error.message); // message object empty
console.log('description' + error.description); // Error cause
}
);
//
// Device listeners
//
// This event is launched when the service has been started successfully, it receives
// a device dictionary that will be descripted in the appendix.
bridgefyEmitter.addListener(('onStarted', (device)=> {
// For now, device is an empty dictionary
}
);
// This event is launched when the Bridgefy service fails on the start, it receives
// a dictionary (error) that will be explained in the appendix.
bridgefyEmitter.addListener(('onStartError', (error)=> {
console.log('onStartError: '+ error);
console.log('code: ' + error.conde); // error code
console.log('description' + error.description); // Error cause
}
);
// This event is launched when the Bridgefy service stops.
bridgefyEmitter.addListener(('onStopped', ()=> {
console.log('onStopped');
}
);
// This method is launched when a device is nearby and has established connection with the local user.
// It receives a device dictionary.
bridgefyEmitter.addListener(('onDeviceConnected', (device)=> {
BridgefyClient.deviceList.push(device);
console.log('onDeviceConnected: ' + device.DeviceName + " size: " + BridgefyClient.deviceList.length);
}
);
// This method is launched when a connection attempt to a device failed. This event is iOS only.
bridgefyEmitter.addListener(('onDeviceConnectFailed', (device)=> {
console.log('onDeviceConnectFailed: ' + device);
}
);
// This method is launched when there is a disconnection of a user.
bridgefyEmitter.addListener(('onDeviceLost', (device)=> {
console.log('onDeviceLost: ' + device);
}
);
// This method is launched when a nearby device is detected (On-demand mode only)
// It receives a device dictionary.
bridgefyEmitter.addListener(('onDeviceDetected', (device)=> {
console.log('onDeviceDetected: ' + device.DeviceName);
}
);
// This method is launched when a nearby device is no more detected (On-demand mode only)
bridgefyEmitter.addListener(('onDeviceUnavailable', (device)=> {
console.log('onDeviceUnavailable: ' + device);
}
);
// This is method is launched exclusively on iOS devices, notifies about certain actions like when
// the bluetooth interface needs to be activated, when internet is needed and others.
bridgefyEmitter.addListener(('onEventOccurred', (event)=> {
console.log('Event code: ' + event.code + ' Description: ' + event.description);
}
);
This section explain the structure of the dictionaries used before. Please also note that typescript definitions are available in ./typings/*
.
{
autoConnect: true, // tells Bridgefy if we want Automatic on On-demand mode
encryption: true, // All communication is secure
engineProfile: "BFConfigProfileDefault", // Android only, see https://github.com/bridgefy/bridgefy-android-samples#engine-profile
energyProfile: "HIGH_PERFORMANCE", // Android only, see https://github.com/bridgefy/bridgefy-android-samples#energy-profile
}
{
api_key: 'YOUR_API_KEY',
bundle_id: 'your.bundle.id',
public_key: 'STRING_WITH_PUBLIC_KEY',
secret_key: 'STRING_WITH_SECRET_KEY',
userUuid: 'LOCAL_USER_IDENTIFIER',
deviceProfile: 'DEVICE_PROFILE'
}
api_key: The API KEY that was used to initialize the framework. It will be empty on iOS.
bundle_id: The package id of the application. It will be empty on iOS.
public_key: The string representation of the local public key used to encrypt content.
secret_key: The string representation of the local secret key used to encrypt content. It will be empty on iOS.
userUuid: The string identifier of the local user.
deviceProfile: The profile used to initialize the service (string). It will be empty on iOS.
{
receiverId: 'RECEIVER_USER_IDENTIFIER',
senderId: 'SENDER_USER_IDENTIFIER',
uuid: 'IDENTIFIER_OF_THE_MESSAGE',
dateSent: UNIX_TIME,
content: {},
}
receiverId: String identifier of the receiver user. Will be empty if it's a broadcast messge.
senderId: String identifier of the sender user.
uuid: String identifier of the message.
dateSent: Integer with the date in unix format. Will be invalid on iOS.
content: The content of the message (a dictionary).
{
code: INTEGER_ERROR_CODE,
description: 'DESCRIPTION_OF_ERROR',
origin: message,
}
code: Code of the error (integer). The code may differ between iOS and Android.
description: String description of the error.
origin: message
dictionary related to the error. If it doesn't apply it will be an empty string or won't be included.
{
code: INTEGER_ERROR_CODE,
description: 'DESCRIPTION_OF_ERROR',
sender: 'SENDER_USER_IDENTIFIER',
message: {},
}
code: Code of the error (integer). The code may differ between iOS and Android.
description: String description of the error.
sender: String identifier of the sender user.
message: Message received with failure.
{
userId: 'USER_IDENTIFIER',
deviceAddress: 'BLUETOOTH_DEVICE_ADDRESS',
deviceName: 'BLUETOOTH_DEVICE_NAME',
sessionId: 'BRIDGEFY_SESSION_ID',
deviceType: 'ANTENNA_DEVICE_AVAILABLE',
crc: CRC_OF_USER_IDENTIFIER,
retries: CONNECTION_ATTEMPS,
}
userId: String identifier of the receiver user.
deviceAddress: String device address for the antenna BLUETOOTH or BLUETOOTH_LE.
deviceName: String device name of bluetooth device.
sessionId: String internal session identifier of bridgefy sdk.
deviceType: String Antenna name of connectivity (BLUETOOTH, BLUETOOTH_LE).
crc: Long CRC32 of user identifier.
retries: Integer connection attempts before success.
These are the event codes that can be presented in the listener onEventOccurred
:
BFEventStartWaiting(value 0):Waiting for online validation to start the transmitter.
BFEventStartFinished(value 1):The transmitter was started.
BFEventInternetNeeded(value 2):The transmitter needs internet to validate license.
BFEventAlreadyStarted(value 3):The transmitter was already started.
BFEventOnlineWarning(value 4):Something was detected in backend validation, but if the license is valid, this doesn't stop the transmitter.
BFEventOnlineError(value 5):An error was detected in backend validation and service must be stopped.
BFEventNearbyPeerDetected(value 6):Indicates if a near peer was detected, this event is only invoked if the app is in background mode and this mode is enabled in the BFTransmitter instance.
BFEventBluetoothDisabled(value 7):Indicates that the bluetooth interface was disabled or the app doesn't have permissions.
BFEventWifiDisabled(value 8):Indicates that the Wi-fi interface was disabled or the app doesn't have permissions.
BFEventStartWaiting(value 0):Waiting for online validation to start the Bridgefy SDK.
BFEventStartFinished(value 1):The Bridgefy was started.
BFEventNearbyPeerDetected(value 6):Indicates if a near peer was detected.