/unity-camera

Starting to get comfortable with Unity.

Primary LanguageC#

Unity Basics

Have written some basic movement scripts and camera/player rotation scripts.

Flow of Ideas

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  • Making the hoops
    • Creating objects from scripts
    • Adding materials to them
  • Generating them programmatically
  • Finessing the force stuff.
  • Could add x-direction stuff ==========================
  • Finding whether we’ve gone through/within them
  • Add coins
    • Collision detection ==========================
  • Quaternions and rotation of camera stuff
    • Cross-referencing scripts
  • How to deploy unity to the browser ?
  • How to add real images/skins/prefabs ? ==========================
  • The interface: frame selector

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Personal Notes

  • got fog working by changing Skybox to default-Diffuse and turning fog back to exponential squared.

  • learn to use frame selector

  • try to understand the translation between euler angles and quaternions better.

  • learn about lighting.

  • get more comfortable with re-docking and organizing the GUI.

  • look into accumulative force problem. I mean one solution is only setting it at the beginning.

  • I think you would have to store all the obstacles in an array in order to check whether each has been passed through.

  • Feels good to come back to Unity again and again and learn a bit more each time, each time using what we've built before.

  • How to toggle certain game objects -- which leads to a deeper question: how to best structure our scripts (so that they are not all attached to player object)?