Have written some basic movement scripts and camera/player rotation scripts.
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- Making the hoops
- Creating objects from scripts
- Adding materials to them
- Generating them programmatically
- Finessing the force stuff.
- Could add x-direction stuff ==========================
- Finding whether we’ve gone through/within them
- Add coins
- Collision detection ==========================
- Quaternions and rotation of camera stuff
- Cross-referencing scripts
- How to deploy unity to the browser ?
- How to add real images/skins/prefabs ? ==========================
- The interface: frame selector
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got fog working by changing Skybox to default-Diffuse and turning fog back to exponential squared.
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learn to use frame selector
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try to understand the translation between euler angles and quaternions better.
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learn about lighting.
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get more comfortable with re-docking and organizing the GUI.
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look into accumulative force problem. I mean one solution is only setting it at the beginning.
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I think you would have to store all the obstacles in an array in order to check whether each has been passed through.
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Feels good to come back to Unity again and again and learn a bit more each time, each time using what we've built before.
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How to toggle certain game objects -- which leads to a deeper question: how to best structure our scripts (so that they are not all attached to player object)?