Unity-Raymarching-Android

Officially my first proper try at raymarching in Unity, based on this project. It's really useful, but if you are into creative coding, you might want to render a different shape like a metaball rather than a torus. This repo then could be of interest.

screenshot

Settings

Check 'Cascaded Shadows' and include your custom raymarch shaders as in the screenshots below. Also change the default quality for Android builds. screenshot screenshot screenshot