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light temperature
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support wavelength and dispersion
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support multiple lights
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support different light types: Point, Laser, Directional, Spot?
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support different shapes: Rectangle, Spherical Lens
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support rotation transform
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support multiple materials for each shape
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add transform manipulators for all.
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implement shape manipulators
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randomize diffuse bounce
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select shapes with mouse click
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Inspector for selected object's transform, shape and material components
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select lights
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light inspector
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manip for directional light width
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add reinhardt tonemapping and exposure (handle linear RGB to sRGB covnersion here)
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progressive rendering
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implement raytracing on the CPU for svg viewport
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physically accurate BSDFs. eg dielectric relfection.
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add linesegment shape
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add prism shape
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refactor svg viewport. Use child elements, to map entities to their own elements.
- align ui group attributes to each group.
- mousetools to create and delete objects
- show when lights are selected. selection shape is too small? hard to select
- persistent scene
- persistent settings
- implement settings
- fix ugly sidebars
- fix ugly manipulators
- remove coreui
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persistent viewbox
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stop gl rendering when hidden
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circle size handler is usable even when not selected...
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[/] handle errors in components. eg.: raytracing errors in SVGRaytracer component
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distrubute lightSamples among all lights (based on intensity)
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rasterize bias: fix ray energy uniform in all direction
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fix convex lens rayrtacing in webgl raytracer
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lens intersect outside of diemeter, when edge thickness is greater then zero
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physically accurate wavelength to color wavelength->XYZ->linearRGB->sRGB
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review data texture types. eg.: dont use alpha for light color. some texture a
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review tonemapping. support multiple colorspaces
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refactor glviewport to map entities to its internal data (eg initialrays array, transformArray, shapes Array materialsArray...)
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fix svg raytracer.
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fix SVGRaytracer interacting with a rectangle.
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support dispersion in svg-raytracer?
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direction light width manip is a bit strange. should act on the axis only not by distance
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refactor mousetools (eg. react component)
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check if GLRaytracer leaks memory?
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mobile support