/obs-browser-wcui-archive

Primary LanguageC++GNU General Public License v2.0GPL-2.0

obs-browser

CEF Based obs-studio browser plugin

JS Bindings

obs-browser provides a global object that allows access to some obs specific functionality from javascript.

Get OBS Studio Browser Plugin Version

window.obsstudio.pluginVersion
// => 1.24.0

Register for visibility callbacks

/**
 * onVisibilityChange gets callbacks when the visibility of the browser source changes in OBS
 *
 * @param {bool} visiblity - True -> visible, False -> hidden
 */
window.obsstudio.onVisibilityChange = function(visiblity) {
	
};

Register for active/inactive callbacks

/**
 * onActiveChange gets callbacks when the active/inactive state of the browser source changes in OBS
 *
 * @param {bool} True -> active, False -> inactive
 */
window.obsstudio.onActiveChange = function(active) {
	
};

Register for scene change callbacks

window.addEventListener('obsSceneChanged', function(evt) {
	var t = document.createTextNode(evt.detail.name);
    document.body.appendChild(t);
});

Other events that are available

  • obsStreamingStarting
  • obsStreamingStarted
  • obsStreamingStopping
  • obsStreamingStopped
  • obsRecordingStarting
  • obsRecordingStarted
  • obsRecordingStopping
  • obsRecordingStopped

Get the current scene

window.obsstudio.getCurrentScene(function(data) { console.log(data); });

data is a Javascript object containing the following properties:
* width
* height
* name

Get OBS output status

window.obsstudio.getStatus(function data) { console.log(data); });

data is a Javascript object containing the following properties:
* recording (true/false)
* streaming (true/false)
* replaybuffer (true/false)

Building on OSX

Building CEF

Getting

Setting Up Project

mkdir build
cmake -D CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY=libc++ -G Xcode ..
open cef.xcodeproj/

Building

Build in Xcode (⌘+B)

TODO: tell user to move stuff, or update FindCEF.cmake

Building OBS and obs-browser

Installing Dependencies

brew install ffmpeg x264 qt5 cmake

Setting Up Project

git clone --recursive https://github.com/jp9000/obs-studio.git
cd ./obs-studio
git clone git@github.com:kc5nra/obs-browser.git ./plugins/obs-browser
echo "add_subdirectory(obs-browser)" >> ./plugins/CMakeLists.txt
mkdir build
cd ./build
cmake -D CMAKE_PREFIX_PATH=/usr/local/opt/qt5/lib/cmake -D CEF_ROOT_DIR=/Users/username/Development/cef_binary_3.2883.1540.gedbfb20_macosx64 -D BUILD_BROWSER=yes -G Xcode ..
open obs-studio.xcodeproj/

Building

Build in Xcode (⌘+B)

Building on Windows

Building CEF

Getting

Setting Up the Project

  • Run cmake-gui
    • In "where is the source code", enter in the repo directory (example: C:/Users/User/Desktop/cef_binary_3.2743.1445.gdad7c0a_windows64).
    • In "where to build the binaries", enter the repo directory path with the 'build' subdirectory (example: C:/Users/User/Desktop/cef_binary_3.2743.1445.gdad7c0a_windows64/build).
  • Press 'Configure' and select the generator that fits to your installed VS Version: Visual Studio 12 2013 Win64, Visual Studio 14 2015 Win64 or Visual Studio 15 2017 Win64
  • Press 'Generate' to generate Visual Studio project files in the 'build' subdirectory.
  • Open cef.sln from the 'build' subdirectory

Building

  • Build atleast libcef_dll_wrapper (as Release), the rest is optional and are just clients to test with

Building OBS and obs-browser

Follow the OBS build instructions

https://github.com/jp9000/obs-studio/wiki/Install-Instructions#windows

Setting Up Project

  • Enable BUILD_BROWSER and set the CEF_ROOT_DIR path in cmake-gui for obs-studio (example: C:/Users/User/Desktop/cef_binary_3.2743.1445.gdad7c0a_windows64)
    • Press 'Generate' to generate Visual Studio project files in the 'build' subdirectory.
  • Open obs-studio.sln from the 'build' subdirectory

Building

Build in Visual Studio