zaycev/bevy-magic-light-2d
Experiment with computing 2D shading, lighting and shadows with Bevy Engine
RustApache-2.0
Issues
- 2
categoryBitMask
#58 opened by seivan - 0
Support for emissive materials
#12 opened by Enfield - 7
Camera zooming issues
#57 opened by morr - 2
update tilemap example
#70 opened by uzunenx - 1
- 4
regression: lights now trail movement
#64 opened by CarsonBurke - 1
Benchmark
#67 opened by CarsonBurke - 1
Support normal maps
#41 opened by xentripetal - 2
- 5
Release to cargo
#38 opened by zaycev - 4
- 0
Use JFA for SDF pass.
#56 opened by zaycev - 3
- 1
Isn't this redudant because of the chain?
#25 opened by lemonlambda - 2
Support for Rotating the LightOccluder2D
#45 opened by ryanpeach - 1
Support for Reading LightLevel off of Occluder
#48 opened by ryanpeach - 0
Support for Basic Polygon Light Occluder
#47 opened by ryanpeach - 0
Circular Light Occluder
#46 opened by ryanpeach - 1
- 1
Add example for bevy tilemap ecs
#39 opened by zaycev - 6
PR#28 breaks rendering on 3080Ti
#30 opened by 00alia00 - 2
Possible missing bevy feature in Cargo.toml
#24 opened by goshleg - 1
Discord link is no longer valid
#18 opened by CodingJinxx - 3
- 6
Cannot run `krypta` example on Linux
#15 opened by BrettWitty - 1
- 2
Add apache 2 license?
#1 opened by johanhelsing