/PSPNet

Pyramid Scene Parsing Network

Primary LanguageC++OtherNOASSERTION

Pyramid Scene Parsing Network

by Hengshuang Zhao, Jianping Shi, Xiaojuan Qi, Xiaogang Wang, Jiaya Jia, details are in project page.

Introduction

This repository is for 'Pyramid Scene Parsing Network', which ranked 1st place in ImageNet Scene Parsing Challenge 2016. The code is modified from Caffe version of yjxiong and DeepLab v2 for evaluation. We merge the batch normalization layer named 'bn_layer' in the former one into the later one while keep the original 'batch_norm_layer' in the later one unchanged for compatibility. The difference is that 'bn_layer' contains four parameters as 'slope,bias,mean,variance' while 'batch_norm_layer' contains two parameters as 'mean,variance'. Several evaluation code is borrowed from MIT Scene Parsing.

Installation

For installation, please follow the instructions of Caffe and DeepLab v2. To enable cuDNN for GPU acceleration, cuDNN v4 is needed. If you meet error related with 'matio', please download and install matio as required in 'DeepLab v2'.

The code has been tested successfully on Ubuntu 14.04 and 12.04 with CUDA 7.0.

Usage

  1. Clone the repository:

    git clone https://github.com/hszhao/PSPNet.git
  2. Build Caffe and matcaffe:

    cd $PSPNET_ROOT
    cp Makefile.config.example Makefile.config
    vim Makefile.config
    make -j8 && make matcaffe
  3. Evaluation:

    • Evaluation code is in folder 'evaluation'.
    • Download trained models and put them in folder 'evaluation/model':
    • Modify the related paths in 'eval_all.m':
      • Mainly variables 'data_root' and 'eval_list', and your image list for evaluation should be similarity to that in folder 'evaluation/samplelist' if you use this evaluation code structure.
      • Matlab 'parfor' evaluation is used and the default GPUs are with ID [0:3]. Modify variable 'gpu_id_array' if needed. We assume that number of images can be divided by number of GPUs; if not, you can just pad your image list or switch to single GPU evaluation by set 'gpu_id_array' be length of one, and change 'parfor' to 'for' loop.
    cd evaluation
    vim eval_all.m
    • Run the evaluation scripts:
    ./run.sh
    
  4. Results:

    Prediction results will show in folder 'evaluation/mc_result' and the expected scores are:

    (single scale testing denotes as 'ss' and multiple scale testing denotes as 'ms')

    • PSPNet50 on ADE20K valset (mIoU/pAcc): 41.68/80.04 (ss) and 42.78/80.76 (ms)
    • PSPNet101 on VOC2012 testset (mIoU): 85.41 (ms)
    • PSPNet101 on cityscapes valset (mIoU/pAcc): 79.70/96.38 (ss) and 80.91/96.59 (ms)
  5. Demo video:

    Video processed by PSPNet101 on cityscapes dataset:

    Merge with colormap on side: Video1

    Alpha blending with value as 0.5: Video2

Citation

If PSPNet is useful for your research, please consider citing:

@inproceedings{zhao2017pspnet,
  author = {Hengshuang Zhao and
            Jianping Shi and
            Xiaojuan Qi and
            Xiaogang Wang and
            Jiaya Jia},
  title = {Pyramid Scene Parsing Network},
  booktitle = {Proceedings of IEEE Conference on Computer Vision and Pattern Recognition (CVPR)},
  year = {2017}
}

Questions

Please contact 'hszhao@cse.cuhk.edu.hk'