Pinned Repositories
brpc
Industrial-grade RPC framework used throughout Baidu, with 1,000,000+ instances and thousands kinds of services, called "baidu-rpc" inside Baidu.
chromium_net_70.0.3538.110
chromium_net_70.0.3538.110
concurrentqueue
A fast multi-producer, multi-consumer lock-free concurrent queue for C++11
cp-sky
cp-sky
CRYENGINE
CRYENGINE is a powerful real-time game development platform created by Crytek.
damon
Supervisor program to constrain Windows executables running under Nomad's raw_exec driver
deprecated_build
build
dns
dns.c: Single file non-blocking DNS C library without callbacks or external dependencies.
ejoy2d
A 2D Graphics Engine for Mobile Game
readerwriterqueue
A fast single-producer, single-consumer lock-free queue for C++
zcnet4's Repositories
zcnet4/brpc
Industrial-grade RPC framework used throughout Baidu, with 1,000,000+ instances and thousands kinds of services, called "baidu-rpc" inside Baidu.
zcnet4/chromium_net_70.0.3538.110
chromium_net_70.0.3538.110
zcnet4/CRYENGINE
CRYENGINE is a powerful real-time game development platform created by Crytek.
zcnet4/damon
Supervisor program to constrain Windows executables running under Nomad's raw_exec driver
zcnet4/deprecated_build
build
zcnet4/dns
dns.c: Single file non-blocking DNS C library without callbacks or external dependencies.
zcnet4/etcdcpp
C++ language binding for etcd v2.2.0 (JSON library agnostic)
zcnet4/fplbase
Cross platform low level rendering and I/O library
zcnet4/g2
👾 Gearman in Golang
zcnet4/GamePlay
Open-source, cross-platform, C++ game engine for creating 2D/3D games.
zcnet4/ios-cmake
A CMake toolchain file for iOS, watchOS and tvOS C/C++/Obj-C++ development
zcnet4/kengine
The Koala engine is a type-safe and self-documenting implementation of an Entity-Component-System (ECS), with a focus on runtime extensibility and compile-time type safety and clarity.
zcnet4/learn.AStarPathfinding
A* Pathfinding Project Pro
zcnet4/lua5.3
lua-5.3.4
zcnet4/lumberyard
Amazon Lumberyard is a free AAA game engine deeply integrated with AWS and Twitch – with full source.
zcnet4/modelscope
ModelScope: bring the notion of Model-as-a-Service to life.
zcnet4/oneTBB
oneAPI Threading Building Blocks (oneTBB)
zcnet4/openbilibili-go-common
听说这是来自 https://github.com/openbilibili/go-common/ 的 “哔哩哔哩 bilibili 网站后台工程 源码”,不过咱也不知道这是啥。
zcnet4/PocketEngine
Game Engine in c++
zcnet4/putils
Phiste's C++ Utilities
zcnet4/rpcx
Faster multil-language bidirectional RPC framework in Go, like alibaba Dubbo, but with more features, Scale easily. Try it. Test it. If you feel it's better, use it!
zcnet4/RTree
N-dimensional RTree implementation in C++
zcnet4/Tars
Tars is a highly performance rpc framework based on naming service using tars protocol and provides a semi-automatic operation platform.
zcnet4/UnityCsReference
Unity C# reference source code
zcnet4/v8pp
Bind C++ functions and classes into V8 JavaScript engine
zcnet4/VideoCapture
Windows Video Audio Capture, Save BMP file
zcnet4/VNN
VNN是由欢聚集团(Joyy Inc.)推出的高性能、轻量级神经网络部署框架。目前已为Hago、VOO、VFly、马克相机等App提供20余种AI能力的支持,覆盖直播、短视频、视频编辑等泛娱乐场景和工程场景
zcnet4/xLua
xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.
zcnet4/ythirdparty
third party library
zcnet4/yxlua
lua unit