/poppy-client

Poppy RPG Client

Primary LanguageRustMIT LicenseMIT

Brought to you by the Bevy Jam working group.

Bevy Quickstart

This template is a great way to get started on a new Bevy game—especially for a game jam! Start with a basic project structure and CI / CD that can deploy to itch.io. You can try this template in your web browser!

Don't want to read through the whole README? @ChristopherBiscardi made a video on how to use the template from start to finish:

A video tutorial for bevy_quickstart

Prerequisites

We assume that you know how to use Bevy already and have seen the official Quick Start Guide.

Create a new game

Install cargo-generate and run the following commands:

cargo generate TheBevyFlock/bevy_quickstart --branch cargo-generate
git branch --move main

Then create a GitHub repository and push your local repository to it.

This template can also be set up manually.

Navigate to the top of this GitHub repository and select Use this template > Create a new repository:

UI demonstration

Clone your new Github repository to a local repository and push a commit with the following changes:

  • Delete LICENSE, README, and docs/ files.
  • Search for and replace instances of bevy_quickstart with the name of your project.
  • Adjust the env variables in .github/workflows/release.yaml.

Write your game

The best way to get started is to play around with what you find in src/demo/.

This template comes with a basic project structure that you may find useful:

Path Description
src/lib.rs App setup
src/assets.rs Definition of assets that will be preloaded before the game starts
src/audio/ Commands for playing SFX and music
src/demo/ Example game mechanics & content (replace with your own code)
src/dev_tools.rs Dev tools for dev builds (press ` aka backtick to toggle)
src/screens/ Splash screen, title screen, playing screen, etc.
src/theme/ Reusable UI widgets & theming

Feel free to move things around however you want, though.

If you are new to Bevy, the patterns used in this template may look a bit weird at first glance. See our Design Document for more information on how we structured the code and why.

Tip

Be sure to check out the 3rd-party tools we recommend!

Run your game

Running your game locally is very simple:

  • Use cargo run to run a native dev build.
  • Use trunk serve to run a web dev build.

If you're using VS Code, this template comes with a .vscode/tasks.json file.

Run release builds
  • Use cargo run --profile release-native --no-default-features to run a native release build.
  • Use trunk serve --release --no-default-features to run a web release build.
Linux dependencies

If you are using Linux, make sure you take a look at Bevy's Linux dependencies. Note that this template enables Wayland support, which requires additional dependencies as detailed in the link above. Wayland is activated by using the bevy/wayland feature in the Cargo.toml.

(Optional) Improve your compile times

.cargo/config_fast_builds.toml contains documentation on how to set up your environment to improve compile times. After you've fiddled with it, rename it to .cargo/config.toml to enable it.

Release your game

This template uses GitHub workflows to run tests and build releases. See Workflows for more information.

Known Issues

There are some known issues in Bevy that require some arcane workarounds. To keep this template simple, we have opted not to include those workarounds. You can read about them in the Known Issues document.

License

The source code in this repository is licensed under any of the following at your option:

The CC0 license explicitly does not waive patent rights, but we confirm that we hold no patent rights to anything presented in this repository.

Credits

The assets in this repository are all 3rd-party. See the credits screen for more information.