/blade

Sharp and simple graphics library

Primary LanguageRustMIT LicenseMIT

Blade

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Blade is an innovative rendering solution for Rust. It starts with a lean low-level GPU abstraction focused at ergonomics and fun. It then grows into a high-level rendering library that utilizes hardware ray-tracing. It's accompanied by a task-parallel asset pipeline together with egui support, turning into a minimal rendering engine. Finally, the top-level Blade engine combines all of this with Rapier3D-based physics and hides them behind a concise API.

architecture

Examples

scene editor particle example vehicle example sponza scene

Instructions

Just the usual 🦀 workflow. E.g. to run the bunny-mark benchmark run:

cargo run --release --example bunnymark

Platforms

The full-stack Blade Engine can only run on Vulkan with hardware Ray Tracing support. However, on secondary platforms, such as Metal and GLES/WebGL2, one can still use Blde-Graphics and Blade-Egui.