Pinned Repositories
AUBIEArchitecture
This Repository contains custom-defined (AUBIE) processor components as defined by the ModelSimPE VHDL([Very High Speed Integrated Circuit] Hardware Description Language) Simulation Environment
AubieMemoryGame
This application is patterned after the Milton Bradley game, Simon. "The game unit has four large buttons, one each of the colors red, blue, green, and yellow. The unit lights these buttons in a sequence, playing a tone for each button; the player must press the buttons in the same sequence. The sequence begins with a single button chosen randomly and adds another randomly-chosen button to the end of the sequence each time the player follows it successfully. Gameplay ends when the player makes a mistake or when the player wins (by matching the pattern for a predetermined number of tones)" [Wikipedia].
CodingChallenges
Personal Coding Challenges
DZT0021HAIKU
COMP3710 - Android Development (Wireless)
FlaskRubiksCube
JavaUDPClientServer
OperatingSystemsSys161
PrinciplesOfProgrammingLangs
This repo contains projects from my PPL course and demonstrates my experience with languages including Racket, Ada, Ruby, and Prolog
SWConstructionCPP
C++ Experience
VirtualMemoryManagementSim
A C-Program that simulates Virtual Memory Management based on a text file input of logical addresses which represents sequential instructions with address range 0 thru 2^16 - 1. See the Project Report for more details regarding usage.
zedtran's Repositories
zedtran/VirtualMemoryManagementSim
A C-Program that simulates Virtual Memory Management based on a text file input of logical addresses which represents sequential instructions with address range 0 thru 2^16 - 1. See the Project Report for more details regarding usage.
zedtran/AUBIEArchitecture
This Repository contains custom-defined (AUBIE) processor components as defined by the ModelSimPE VHDL([Very High Speed Integrated Circuit] Hardware Description Language) Simulation Environment
zedtran/JavaUDPClientServer
zedtran/AubieMemoryGame
This application is patterned after the Milton Bradley game, Simon. "The game unit has four large buttons, one each of the colors red, blue, green, and yellow. The unit lights these buttons in a sequence, playing a tone for each button; the player must press the buttons in the same sequence. The sequence begins with a single button chosen randomly and adds another randomly-chosen button to the end of the sequence each time the player follows it successfully. Gameplay ends when the player makes a mistake or when the player wins (by matching the pattern for a predetermined number of tones)" [Wikipedia].
zedtran/CodingChallenges
Personal Coding Challenges
zedtran/DZT0021HAIKU
COMP3710 - Android Development (Wireless)
zedtran/FlaskRubiksCube
zedtran/OperatingSystemsSys161
zedtran/PrinciplesOfProgrammingLangs
This repo contains projects from my PPL course and demonstrates my experience with languages including Racket, Ada, Ruby, and Prolog
zedtran/SWConstructionCPP
C++ Experience
zedtran/kibana
Your window into the Elastic Stack
zedtran/L1B3RT45
JAILBREAK PROMPTS FOR ALL MAJOR AI MODELS [Web Archive Copy ONLY]
zedtran/MaxSumContiguousSubvector
Algorithm Analysis on MSCS
zedtran/VigenereCipherASM
Vigenere Cipher in .asm
zedtran/WinmgrMalwareAnalysis