Issues
- 7
No Audio in WebGL Build
#30 opened by thelucre - 0
- 0
Update the Asset Store build of the Plugin
#34 opened by Argzero - 1
oops please delete
#32 opened by aSemy - 1
- 1
- 1
Too many potential conversions between uint/int - move everything to int? Get rid of all those casts
#4 opened by zeh - 1
- 2
- 0
SpaceGame: make the player cube die, duh
#24 opened by zeh - 0
SpaceGame: Add powerups
#23 opened by zeh - 0
Add toggle between mutated and non-mutated modes
#21 opened by zeh - 0
Add enemies
#20 opened by zeh - 0
- 1
Re-enable other functions on SfxrSynth that have been temporarily disabled - search for [[disabled]]
#15 opened by zeh - 0
Implement cacheSection()
#13 opened by zeh - 0
Use Coroutines/yield to asynchronously create the data, and drop the original time-based generation entirely?
#10 opened by zeh - 0
- 0
Events/callbacks, especially for cacheSound()
#11 opened by zeh - 1
Assets/Scripts/usfxr/SfxrSynth.cs(133,33): warning CS0414: The private field `SfxrSynth._bufferSample' is assigned but its value is never used
#18 opened by zeh - 0
Re-enable wav file generation? turn on getWavFile(), and allow waveData false on synthWave() on SfxrSynth
#16 opened by zeh - 0
Assets/Scripts/usfxr/SfxrSynth.cs(132,33): warning CS0414: The private field `SfxrSynth._sampleCount' is assigned but its value is never used
#17 opened by zeh - 0
Implement cacheMutations()
#12 opened by zeh - 0
Do we need to be aware of AudioSettings.outputSampleRate? Test speed in platforms with different output sample rates (iOS)
#14 opened by zeh - 0
Line 552 of SfxrSynth: awkward conversion: _envelopeFullLength was originally a float, but used as an uint everywhere else, so I'm doing the conversion earlier. what kind of unit is this? it may be cutting the audio short
#8 opened by zeh - 0
Line 682 of SfxrSynth: awkward conversion (was implying from float to int): _phase = _phase - (int)_periodTemp;
#7 opened by zeh - 0
Line 496 of SfxrSynth: awkward conversion (was implying from float to int): _changeLimit = (int)((1f - p.changeSpeed) * (1f - p.changeSpeed) * 20000f + 32f);
#6 opened by zeh - 0
- 0
Test if SfxrParams.to4DP() is returning numbers correctly (1.00001 becomes 1.00000, etc) - maybe round it?
#2 opened by zeh