/oot-gc

Decompilation of the Gamecube Emulator for Ocarina of Time (JP-CE)

Primary LanguageAssemblyCreative Commons Zero v1.0 UniversalCC0-1.0

oot-gc
Build Status mq-j mq-u mq-e ce-j ce-u ce-e Discord Badge

A work-in-progress decompilation of the N64 emulator used in the GameCube releases of The Legend of Zelda: Ocarina of Time.

Supported versions:

  • mq-j: Master Quest - Japan
  • mq-u: Master Quest - North America
  • mq-e: Master Quest - Europe/Australia
  • ce-j: Collector's Edition - Japan
  • ce-u: Collector's Edition - North America
  • ce-e: Collector's Edition - Europe/Australia

Currently the decompilation mainly targets the ce-j version, as the Collector's Edition disks also contain an ELF file where symbols and other debugging information were left unstripped.

Building

Requirements

You will need the following dependencies:

  • git
  • ninja
  • python3
  • wine (for macOS or non-x86 Linux)
  • clang-format (optional)

Ubuntu/Debian/Windows (WSL)

You can install the dependencies with the following commands:

sudo apt-get update
sudo apt-get install git ninja-build python3

macOS

You can install dependencies via Homebrew with the following command:

brew install git ninja python3
brew install --cask --no-quarantine gcenx/wine/wine-crossover

Windows (Native)

You will need the following dependencies:

You need to add C:\Program Files\Git\bin to your system's PATH (not the user one) in order to execute bash scripts properly.

To get objdiff to work properly you also need to add the path to the folder containing ninja.exe to the system's PATH.

Instructions

  1. Clone the repo using git clone https://github.com/zeldaret/oot-gc.

  2. Copy the disc image of the version you want to decompile into the appropriate orig/* directory. (Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, NFS, GCZ, TGC)

  3. Run python3 configure.py to generate the build. (Note: on Windows you might need to run python configure.py.)

  4. Run ninja to build the ce-j version, or run ninja <version> to build another version.

  5. After the initial build, you can delete the disc image(s) from the orig/* directories.

Development Tools

Scripts

  • ./dol-diff <version> will run dtk dol diff to show the first differing symbol if the build does not match.
  • ./dol-apply <version> will run dtk dol apply to sync symbols (e.g. if a function was renamed in the repo).
  • ./format will format all source files with clang-format.

objdiff

For local decompilation testing, start the objdiff GUI and open this directory as the project directory. Currently objdiff may not work properly on files using asm-processor (i.e. files with asm_processor=True in configure.py).

asm-differ (diff.py)

First, copy a matching build to the expected/ directory to diff against:

mkdir expected
cp -r build expected/

Then run e.g. ./diff.py -mwo3 xlMain to diff a function for ce-j, or e.g. ./diff.py -mwo3 xlMain -v mq-j to diff a function for another version.

decomp.me

Run tools/decompme.py <c-file> <asm-file> (e.g. tools/decompme.py src/emulator/cpu.c asm/non_matchings/cpu/cpuExecute.s) to create a decomp.me scratch for a function. The C file and all of its included headers will be used as the context.

Permuter

To import a function for decomp-permuter, ensure powerpc-eabi-objdump binary is on your PATH (for instance by adding build/binutils from this project) and run something like

path/to/permuter/import.py src/emulator/THPRead.c asm/non_matchings/THPRead/Reader.s
path/to/permuter/permuter.py nonmatchings/Reader -j 8

Sometimes you may need to tweak the source in order for things to import correctly, for example by explicitly marking auto-inlined functions as inline.

Debug Info

The files in the debug/ directory contain a dump of the DWARF debugging information in the original ELF. Functions marked as // Erased were present at one time but have been stripped by the linker, because they were either unused or inlined at all call sites.