zer0Kerbal/OnDemandFuelCells
On Demand Fuel Cells (ODFC) is a plugin to support fuel cells that only generate power when it is needed, thereby saving precious fuel. Simulates fuel cells in Kerbal Space Program (KSP), and do a better job of it than stock's use of a resource converter. The main difference is it only generates electricity when it's really needed (batteries almost empty), and otherwise lets electricity of a craft float up and down, as it might in a solar powered vehicle when the sun is eclipsed by another celestial body. It also allows fuel cells to generate byproducts, aimed at supporting life support mods like TACLS.
C#GPL-2.0
Pinned issues
Issues
- 1
- 1
Mode/Fuel Autoswitch
#27 opened by zer0Kerbal - 3
AllYAll integration
#25 opened by zer0Kerbal - 1
[BUG 0.0.1.4a] fuel cell doesn't switch to the "Fuel Deprived" state if you run out of any of the currently used resources and continues to produce EC
#19 opened by zer0Kerbal - 4
- 2
[BUG 0.0.1.4c] [BUG] if ECneed > ECsupply & ECtotal = 0 will make the PAW fluctuate in size.
#21 opened by zer0Kerbal - 1
[BUG 0.0.1.6b] AllYAll module being added
#24 opened by zer0Kerbal - 2
[BUG 0.0.1.4b] the H2O+water mode causes the part to mis-function (ERROR) - probably has to do with resourceAbbreviations
#20 opened by zer0Kerbal - 1
[BUG 0.0.1.3a] upon vehicle load, PAW showing errors that go away with activation/EC production
#18 opened by zer0Kerbal - 1
[BUG 0.0.1.3c] current/max display just showing ECRateLimit/ECRateLimit instead of ECRateLimit/maxECRateLimit
#17 opened by zer0Kerbal - 1
[BUG 0.0.1.3b] missing 'prev' fuel button
#16 opened by zer0Kerbal - 1
[BUG 0.0.1.3e] byproduct (heat) missing from StockFuelCells.cfg or should be in .dll?
#15 opened by zer0Kerbal - 1
[BUG 0.0.1.3d] when in LiquidFuel+IntakeAir (LF+AI) mode - LF consumption too low
#14 opened by zer0Kerbal - 1
[BUG 0.0.1.5] the paw label is created from the FSHORT node name in the part.cfg (or patch)
#22 opened by zer0Kerbal - 1
- 1
0.0.1.2a - log spam
#11 opened by zer0Kerbal