# prevents the server list from advertising your server using its actual IP
set sv_forceIndirectListing true
# makes the server list backend request `https://server1.example.com/` instead of the default
set sv_listingHostOverride "DOMAINE DU PROXY"
#
set sv_listingIpOverride "IP DU PROXY"
# a space-separated list of IPv4 networks in CIDR notation to allow 'X-Real-IP'
# from, as well as bypass the rate limiter
set sv_proxyIPRanges "IP DU PROXY/32"
# the actual endpoint your server is hosted on, or one
# or multiple server endpoint proxies as noted below
set sv_endpoints "VRAI IP:PORT DU SERVEUR"
AddEventHandler("playerConnecting", function(name, setKickReason, deferrals)
local source = source
deferrals.defer()
local ip = GetPlayerEndpoint(source)
local hasWhitelistSucceeded = false
PerformHttpRequest('http://127.0.0.1:3000/wl?ip=' .. tostring(ip), function(err, text, headers)
if err ~= 200 then
hasWhitelistSucceeded = {
err = err,
text = text,
}
else
if text == 'ok' then
hasWhitelistSucceeded = true
else
hasWhitelistSucceeded = {
err = err,
text = text,
}
end
end
end, 'GET')
repeat
if not GetPlayerName(source) then
deferrals.done()
return
end
deferrals.update('⏳ Whitelist de votre IP en cours...')
Citizen.Wait(100)
until hasWhitelistSucceeded ~= false
if hasWhitelistSucceeded ~= true then
deferrals.done('\n🚫\n🚫 Impossible de whitelist votre ip (' .. json.encode(hasWhitelistSucceeded) .. ') !\n🚫\n')
return
end
deferrals.done()
end)
AddEventHandler('playerDropped', function()
local ip = GetPlayerEndpoint(source)
PerformHttpRequest('http://127.0.0.1:3000/unwl?ip=' .. tostring(ip), function(err, text, headers)
-- Nothing to do with this
end, 'GET')
end)
CreateThread(function()
if GetNumPlayerIndices() > 0 then return end
PerformHttpRequest('http://127.0.0.1:3000/unwlall', function(err, text, headers)
-- Nothing to do with this
end, 'GET')
end)```