This is a project to easily get started with EuNet
.
Several clients can connect to the server and move them using the W, A, S, D
buttons.
All clients are synchronized using P2P
.
It is automatically HolePunching
or Relay
to operate.
- Open
Start.sln
file. - Right-click on the
Server
project in Solution Explorer and clickSet as Startup Project
. - Press F5 to
Start debugging
(Server will run)
- Launch
Unity Hub
- Click
Add
inUnity Hub
to add theClient
folder - Set Unity Version to 2019.4 or higher.
- Click the project name to open the project.
- Open the
Login
scene. - Enter the
Server Address
- Play in
Unity