Pinned Repositories
buddy
Buddy memory allocation
doom3.gpl
Doom 3 GPL source release
hge
HGE 1.8.1 configured with CMake (DirectX8 and DirectX9 version in the same source tree), with shaders support. Experimental Unicode support (unfinished) is in the 'unicode' branch, use at your risk.
hge_skel
Skeleton of a side-scroller 2D game for Windows, that uses HGE. Use this to create your very own Super Mario Bros clone. All code is well commented and split into smaller pieces for easier comprehension. Best start for HGE newbies to learn something about game making.
iEngine
a simple game engine
libmpq
Libmpq is a library for reading MPQ files (archives used by Blizzard) which can be easily used in applications.
lua-5.1.5
lua-pattern
mread
Multi-Read from one bind port
Phoenix3d
open source 3d game engine
zgpxgame's Repositories
zgpxgame/3d-game-shaders-for-beginners
🎮 A step-by-step guide on how to implement SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
zgpxgame/AssetStudio
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
zgpxgame/DirectXTK
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
zgpxgame/ExtendStandard
扩展Unity的Standard PBR
zgpxgame/fog-of-war
Unity3D游戏高性能战争迷雾系统
zgpxgame/High-Speed-Priority-Queue-for-C-Sharp
A C# priority queue optimized for pathfinding applications
zgpxgame/ioquake3-mac-install
Install ioQuake3 on macOS in just 1 command (catalina compatible).
zgpxgame/JL-s-Unity-Blend-Modes
Collection of Unity shaders that support blend modes like photoshop layer style (Darken, Multiply, Linear Burn, etc)
zgpxgame/PerfAssist
Various performance-related components for Unity development.
zgpxgame/PostProcessing
Post Processing Stack
zgpxgame/QuadTreeSceneManager
四叉树管理大场景
zgpxgame/RBDOOM-3-BFG
Doom 3 BFG Edition with soft shadows, cleaned up source, Linux and 64 bit Support
zgpxgame/realtimerendering-bibliography
zgpxgame/SceneSeparateDemo
四叉树/八叉树场景动态加载
zgpxgame/ShaderLabLab
A system using T4 Templates to generate Unity ShaderLab code in the Editor
zgpxgame/ShaderProgramming_101
This is a basic presentation on shader writing. To be delivered first at Unite Tokyo, Seoul and Shanghai in 2017.
zgpxgame/ToonWaterShader
Source code for Toon Water Shader tutorial for Unity. Renders and animates toon-style waves from a noise texture and generates shoreline foam based off the depth buffer.
zgpxgame/Unity-GPU-Driven-Pipeline
GPU Driven Pipeline study from GDC 2015 & GDC 2016
zgpxgame/Unity-Shader-Demo
Some demo created by Unity Shader
zgpxgame/UnitychanLIVE-UE4Ver-
zgpxgame/UnityComponent
Unity Resource Component
zgpxgame/UnityFurShader
🐈 Fur shader for Unity.
zgpxgame/UnityGrassGeometryShader
Source code for Grass Shader tutorial for Unity. Generates blades with a geometry shader, tessellates input mesh to control density.
zgpxgame/UnityLockStepDemo
基于Unity做的帧同步Demo,ECS架构
zgpxgame/UnityOctree
A dynamic, loose octree implementation for Unity written in C#
zgpxgame/UnityRuntimeSpriteSheetsGenerator
Unity – generate SpriteSheets at runtime!
zgpxgame/UnityToonShader
Source code for Toon Shader tutorial for Unity. Has specular, rim lighting, and can cast and receive shadows.
zgpxgame/UVPreview
UV预览工具
zgpxgame/VolumetricLighting
Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights
zgpxgame/wangzhe.WangZheDllCode