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Ray Tracing Features:
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Geometry:
- Sphere intersection [✓]
- Plane intersection [✓]
- Triangle intersection [✓]
- Quad intersection [✓]
- Cube intersection
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Core:
- Camera ray [✓]
- Shadow ray / Direct lighting [✓]
- Render equation integration
- Recursive tracing [Working but slow]
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Light:
- Point light [✓]
- Area light [Disk light working]
- Radiance unit
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Material:
- Diffuse / Lambert [✓]
- Mirror [✓]
- Glossy
- Glass [✓]
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Camera:
- Camera exposure
- Depth of field
- Motion blur
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Optimization:
- Multiprocessing [✓]
- Anti-aliasing [Need improvement]
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Imaging:
- Gamma correction [✓]
- Tone mapping
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GUI Features:
- Render window [✓]
- Bucket render [✓]
- Real-time update [✓]
- Separate thread for window [✓]
- Render time calculation [✓]
- Interactive render
- Global render settings [✓]