/behavior3editor

行为树编辑器

Primary LanguageTypeScript

行为树编辑器

这是一个直观、可视化、通用的行为树编辑器,行为树的保存格式为 json,可以让策划自行去实现 AI,技能,buff 等复杂的游戏逻辑,从而减少不必要的沟通成本和提升开发效率。

示例项目

  • 工作区: sample/workspace.b3-workspace
  • 节点定义: sample/node-config.b3-setting
  • 行为树目录: sample/workdir
  • 批处理脚本: sample/scripts

节点定义

export interface NodeDef {
    name: string;
    type: "Action" | "Decorator" | "Condition" | "Composite";
    desc: string;
    icon?: string;
    color?: string;
    input?: string[];
    output?: string[];
    args?: {
        name: string;
        type:
            | "boolean"
            | "boolean?"
            | "int"
            | "int?"
            | "float"
            | "float?"
            | "enum"
            | "enum?"
            | "string"
            | "string?"
            | "json"
            | "json?"
            | "code"
            | "code?";
        desc: string;
        default?: unknown;
        /** Input `value`, only one is allowed between `value` and this arg.*/
        oneof?: string;
        options?: { name: string; value: unknown }[];
    }[];
    status?:
      | "success"
      | "failure"
      | "running"
      | "!success"  !(child_success | child_success...)
      | "!failure"  !(child_failure | child_failure...)
      | "|success"  child_success | child_success...
      | "|failure"  child_failure | child_failure...
      | "|running"  child_running | child_running...
      | "&success"  child_success & child_success...
      | "&failure"; child_failure & child_failure...
    /** Allowed number of children
     * + -1: unlimited
     * + 0: no children
     * + 1: exactly one
     * + 3: exactly three child (ifelse)
     */
    children?: -1 | 0 | 1 | 3;
    doc?: string;  //文档说明(markdown格式)
}

节点定义配置在项目创建的时候会自动生成一个配置,参照sample/node-config.b3-setting,这是个 json 的配置文件。编辑器不提供节点定义的编辑,强烈建议节点定义文件由代码生成 (参照示例项目behavior3lua)。

编译与构建

npm install # 安装依赖
npm start # 运行测试
npm run build # 编译可执行文件

技术栈

  • react + ts
  • electron
  • antd
  • g6

示例行为树框架

About

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