/cocos2d-x-lite

Lite version cocos2d-x based on Cocos Runtime

Primary LanguageC++

Cocos2d-x, compact version

Build Status

It is based on cocos2d-x[version 3.9], but remove 3D and other features. It works on iOS,OS X,Android and Windows.


The major change:

  • Remove 3D features

  • Sprite3D

  • Skybox

  • Terrain

  • Light

  • Navmesh

  • Physics3D

  • BillBoard

  • Animate3D

  • Bundle3D

  • MeshSkin

  • etc..

  • Only support iOS,OS X,Android and Windows.

  • Remove support for LUA script(It's temporary)

  • Remove deprecated classes and functions

  • Remove Camera

  • Remove Physics integration

  • Using FastTileMap instead of TileMap

  • Remove C++ implementations of CocoStudio parser

  • Remove C++ implementations of CocosBuilder parser

  • Remove AssetsManager,AssetsManagerEX

  • Remove Allocator

  • Remove AutoPolygon

  • Remove support for WebP,S3TC,ATITC

  • Remove support for game controller

  • Improved robustness and many bugs have been fixed

Git user attention

  1. Clone the repo from GitHub.

      $ git clone https://github.com/cocos-creator/cocos2d-x-lite.git
    
  2. After cloning the repo, please execute download-deps.py to download and install dependencies.

      $ cd cocos2d-x-lite
      $ python download-deps.py
    
  3. After running download-deps.py.

      $ git submodule update --init
    
  4. Build simulator

      $ npm install
      $ gulp gen-simulator
      $ gulp update-simulator-config
    
  5. Build prebuilt library

      $ gulp gen-libs
    

Contributing to the Project

cocos2d-x-lite is licensed under the MIT License. We welcome participation!