/iSlider

Smooth mobile touch slider for Mobile WebApp, HTML5 App, Hybrid App

Primary LanguageJavaScriptMIT LicenseMIT

iSlider

iSlider is a lightweight, high-performant, no library dependencies cross-platform slide controller. It can help handling most sliding effects, offering dozens of transition animations, and presenting various scenarios.

Features

  • Outstanding performance, less memory usage;
  • Various animation effects, including effects such as default, rotate, depth, flow, flip, card, fade, etc., and capability of adding custom animations;
  • Provide rich callback trigger. Adding a callback function is easy, regardless of initialization or during operation;
  • Easy to configure, e.g. Slide the dampening effect of the cycle, automatic sliding effect, horizontal / vertical sliding, etc.
  • Automatic matching the desktop mouse movements or gestures on mobile device. Easy to test and use cross platforms;
  • Supports for image pre-loaded, excellent user experience;
  • [Plugin] Offers a variety of plug-ins, such as a toggle button, the scene indicator, image scaling, etc. Provides plug-in registration, management and other methods to facilitate custom extension;
  • [2.0+] Can be loaded on demand (effect or plug-in);
  • [2.0+] Supports more types of elements. Automatically matches the data type. Capable of image recognition and pre-loading;
  • [2.0+] Better delegated event management mechanism, optimized memory usage;
  • [2.0+] Enriched callback events, more flexible event management and trigger mechanisms;

Mobile demo

Demo http://be-fe.github.io/iSlider/index.html

Get iSlider

Clone from Github

git clone https://github.com/be-fe/iSlider.git

Use bower installation

bower install iSlider

Use npm installation

npm install islider.js

Started iSlider

The easiest way of getting started is to consult our examples, please visit the DEMOs.

Creating a container

<div id="iSlider-wrapper"></div>

Preparing some data

var data = [
    {content: "imgs/1.jpg"},
    {content: "imgs/2.jpg"},
    {content: "imgs/3.jpg"}
];

Loading iSlider

<script src="iSlider.min.js"></script>

Initializing a iSlider

var islider = new iSlider(document.getElementById('iSlider-wrapper'), data);

Or,

var islider = new iSlider({
    dom : document.getElementById('iSlider-wrapper'),
    data : data
});
var islider = new iSlider(document.getElementById('iSlider-wrapper'), data, {
    dom : document.getElementById('iSlider-wrapper'),
    data : data
});

Extending iSlider

Animations

If you want more effects, you can load the animation effect extensions, set up the configuration when initializing iSlider and specify animationType.

<script src="iSlider.min.js"></script>
<script src="iSlider.animate.min.js"></script>
var islider = new iSlider({
    dom: document.getElementById("iSlider-wrapper"),
    data: list,
    isVertical: true,
    isLooping: false,
    isDebug: true,
    isAutoplay: false,
    animateType: 'rotate'
});

Extension

From 2.x, iSlider supports extension registration. You can now extend iSlide with your own features.

<script src="iSlider.min.js"></script>
<script src="iSlider.plugin.dot.min.js"></script>
var islider = new iSlider({
    dom: document.getElementById("iSlider-wrapper"),
    data: list,
    plugins: ['dot'],
});

You can also pass in more custom params to the extension initialize method.

var islider = new iSlider({
    dom: document.getElementById("iSlider-wrapper"),
    data: list,
    plugins: [['dot', {background:'rgba(0,0,0,0)'}]],
});

That's it!

Official Plugins

Button

Scene toggle button. For switching to the previous (left/up) or next (right/down) scene of the current scene.

Dot

Scene indicator, the current location and switch to a scene function

Zoompic

Mobile image scaling, image in non-background mode by double-clicking on the image or two fingers to enlarge, to amplify the effect of the preview.

  • Known issues: must restore the default size by double-clicking, double that currently can not be reduced to its default state
BIZone

Touch points from the edge of the area to identify, although has joined edge processing mouseout and touchcancel, but for some applications, the definition from the top (bottom) menu bar remains powerless. Meaning that it can take the initiative to identify areas of these regions is set to touch on detachment.

Scene data

From 2.x, iSlider no longer requires type to specify the data type. It can now detect wisely, so that you can easily use various types of data, e.g. images, HTML elements, fragments or selectors.

var data = [{
    'content' : './qrcode.png'  // picture
},{
    'content' : '<div><h1>Page1</h1><h2>This is page1</h2><p>page1 is pretty awsome</p><div>' // HTML
},{
    'content' : (function () { // element
            var dom = document.createElement('div');
            dom.innerHTML = 'Element';
            return dom;
        })()
},{
    'content' : (function () { // fragment
            var frag = document.createDocumentFragment();
            var dom = document.createElement('div');
            dom.innerHTML = 'Fragment';
            frag.appendChild(dom);
            return frag;
        })()
}{
      'content' : document.getElementById('node') // selectors
}];

To learn more advanced features, please refer to WIKI

iSlider details

Configurations

DOM (Optional, OPTIONS.dom)

  • new iSlider(DOM, DATA, OPTIONS);
  • {HTMLElement}
  • DOM Container
  • Though the first parameter is not required, it is highly recommended, as setting a DOM container can make it more convenient to use iSlider.

DATA (Optional, default: OPTIONS.data)

  • new iSlider(DOM, DATA, OPTIONS);
  • {Array}
  • Data list
  • Though it's not required, the second param is also recommended.
  • Allowed types: URLString, HTMLString, HTMLElement, HTMLFragment.
  • TODO: Currently, each of the member in the array is type of {Object}, which only supports content property, in the future, it will get more extensions, such as the configuration of the effect about each scene transitions, wait time, etc.
  • Data format:
[
    {
        content:'{URLString|HTMLString|HTMLElement|HTMLFragment}',
    },
    ...
]

OPTIONS

  • new iSlider(DOM, DATA, OPTIONS);
  • {Object}
dom
  • {HTMLElement}
  • dom node which is used as Container, same as the role of the parameter [DOM] (#dom), if this has been setted, DOM will be overwritten.
data
  • {Array}
  • A list of data, same as the role of the parameter [DATA] (#data), if this has been setted, DATA will be overwritten.
animateType
  • {String}
  • Animation
  • Currently supports: default (scrolling), rotate (rotation), depth, flow, flip, card, fade (fade in / hidden), (outside / inside zoom) zoomout
  • Precondition: Loading library iSlider.animate(.min).js which is used for effects
  • Default: "default"
animateTime
  • {Number}
  • Animation duration
  • Unit: ms
  • Default: 1000
animateEasing
  • {String}
  • Animation curve
  • Options: linear, ease, ease-in, ease-out, ease-in-out, even cubic-bezier
  • Default: ease
isAutoplay
  • {Boolean}
  • Turn on / off the automatic sliding mode
  • Default: false (Disabled)
duration
  • {Number}
  • Suspending time of scene when it's playback automatically
  • Suspending time of each scene, it switches to the next scene when it is ended
  • Unit: ms
  • Precondition: isAutoplay === TRUE
isLooping
  • {Boolean}
  • Repeat Mode
  • Default: false (Disabled)
dampingForce
  • {Number}
  • Damping force, the rebound effect of overflow Scene
  • Range: 0 ~ 1, Sliding distance decreases with increasing values (more difficult to slide)
  • Default: 0
  • Precondition: isLooping === FALSE
isVertical
  • {Boolean}
  • Vertical sliding mode
  • Default: false (Disabled)
isOverspread
  • {Boolean}
  • Background Tile
  • If the scene is picture mode (URL), use the CSS3 backgrounds ways to filling the scenes
  • Default: false (Disabled)
isTouchable
  • {Boolean}
  • Touch events
  • Default: true (Enabled)
isDebug
  • {Boolean}
  • On / off debug mode, it will print more information about the log
  • Default: false (Disabled)
initIndex
  • {Number}
  • Index of the list which is used for the first screen
  • Default: 0
fingerRecognitionRange
  • {Number}
  • The scope of wrong touch, if it's bigger than the value of scope, the touchMove will be treat as an effective distance of slide
  • Default:10(px)
fixPage
  • {Boolean|Array|String}
  • Prevent native event
  • Prevent to trigger the event in the scene shield, such as: scroll, drag, zoom, etc.
    • "A" elements, prevented, the mobile terminal is recommended to use user-defined tap (touch-based event jointly judgment)
    • For the form element "SELECT", "INPUT", "TEXTAREA", "BUTTON", "LABEL", in any situations it will not to be prevented
    • *Exclude strategies:if the type of param is string(rule,querySelector selector string)or Array(mutiple regulations),this option is in opening status(true)and exlude elements with composite regulations, treat asiSlider.FIX_PAGE_TAGS
  • Default: true (Enabled)
fillSeam
  • {Boolean}
  • To fill the gaps between scenes
  • There is some rendering problems in the browser of some systems, resulting in a gap between scenes, this situation is particularly evident when the scene had setted the background color and use ** ** for connected.
  • Default: false (Disabled)
plugins
  • {Array}
  • Enable plug-ins and configure the initialization parameters
  • Incomming a name list of plugins which would be actived: ['dot', 'button', 'zoompic', ...], in addition, it's support incoming initialization parameters: [..., ['zoompic', {zoomFactor: 2}], ...]
  • It will be ignored if the plug-in does not exist or is not loaded

Event callbacks

  • {Function}
  • Incomming at initialization, it can also registrat event by way of living example with method "on".
  • As the initialization parameter it's needed to beginning with on and it would to be lowercase, Camel-Case would be used for binding.
  • Due to the different scenes,callback method should be different , there will be different between the incoming parameters.

Example:

var S = new iSlider({..., onslidechanged: callBack, ...});
// OR
S.on('slideChanged', callBack);

initialize

  • Start initialization (After the call setting, Before rendering)
  • Parameters: None

initialized

  • When initialization is complete (after rendering)
  • Parameters: None

pluginInitialize (Not Enabled)

  • (Each)Be triggered at initialization
  • Parameters: None

pluginInitialized

  • Be triggered when all plug-in initialization is complete
  • Parameters: None

renderComplete

  • Be triggered when the outer container is rendered completely
  • Be triggered before reset, loadData
  • Parameters
    • {Number} current data index
    • {HTMLElement} current scene elements

slideStart

  • Be triggered when the finger touching screen
  • Parameters
    • {Object} Event object

slide

  • Be triggered when the finger is sliding
  • Parameters
    • {Object} Event object

slideEnd

  • Be triggered when the finger has lifted
  • Parameters
    • {Object} Event object

slideChange

  • {Function}
  • Be triggered when the scene changes
  • Parameters
    • {Number} current data index
    • {HTMLElement} current scene elements

slideChanged

  • {Function}
  • Be triggered when the changing of scene is completed (the animation is completed)
  • Be triggered when executing loadData
  • Parameters
    • {Number} current data index
    • {HTMLElement} current scene elements

slideRestore

  • {Function}
  • Be triggered when the scene has not changed (rebound, animation is completed)
  • Parameters
    • {Number} current data index
    • {HTMLElement} current scene elements

slideRestored

  • {Function}
  • Be triggered when the scene is changing and it's not completed (Rebound animation is completed)
  • Be triggered when performing reset
  • Parameters
    • {Number} current data index
    • {HTMLElement} current scene elements

loadData

  • {Function}
  • Be triggered when data is reset (execution loadData method)
  • Parameters
    • {Number} current data index
    • {HTMLElement} current scene elements

reset

  • {Function}
  • Be triggered when the scene reset (phone screen rotate, resize)
  • Parameters
    • {Number} current data index
    • {HTMLElement} current scene elements

destroy

  • {Function}
  • Be triggered when iSlider destruction
  • Parameters: None

Constant

VERSION

  • {String}
  • Version

EVENTS

  • {Array}
  • The list of events callback

EASING

  • {Array}
  • Animation effect(easing)regulation lists
    • 0: {Array} ['linear', 'ease', 'ease-in', 'ease-out', 'ease-in-out']
    • 1: {Regexp} Bézier curve expressions, writting same as the CSS3

FIX_PAGE_TAGS

  • {Array}
  • The white list which is matched the fixPage form

NODE_TYPE

  • {Array}
  • Scene type

TRANSITION_END_EVENT

  • {String}
  • The name of Animation's ending

BROWSER_PREFIX

  • {String}
  • CSS prefix

DEVICE_EVENTS

  • {Object}
  • {{hasTouch, startEvt, moveEvt, endEvt, cancelEvt, resizeEvt}}
  • According to the event which the divices matched

Static Methods

extend

  • When the parameter's length is equal to 1, the object will inherit iSlider.prototype
  • When the parameter's length is equal to 2, the second object will inherit the first
  • Parameters:
    • [{Object} original object] or default iSlider.prototype
    • {Object} new object

regPlugin

  • Register the plug-in
  • Parameters:
    • {String} plug-in name
    • {Function} plug-in initialization method

Instance Methods

slideTo

  • Switch to the N-th scene, you can set the configuration information in second parameter to change slide animation this time: animateTime animateType
  • Parameters:
    • {Number} data list index
    • [{Object} temporary configuration]

slidePrev

  • Switch to the next scene, you can set the configuration information in second parameter to change slide animation this time: animateTime animateType
  • Parameters:
    • [{Object} temporary configuration]

slidePrev

  • Switch to the previous scene, you can set the configuration information in second parameter to change slide animation this time: animateTime animateType
  • Parameters:
    • [{Object} temporary configuration]

delegate

  • Binding delegate event on the container node
  • Parameters:
    • {String} event name
    • {String} selector (querySelectorAll)
    • {Function} incident response method

bind

  • delegate alias

unDelegate

  • Unbundling delegate event handler
  • Parameters:
    • {String} event name
    • {String} selector (querySelectorAll)
    • {Function} incident response method

unbind

  • UnDelegate alias

on

  • To register the callback method in the event of iSlider
  • Parameters:
    • {String} event name
    • {Function} back off method
    • [{Boolean}] priority registration, callback events registered to the header of the event queue, the event callback is always be the fisrt which is registered at the initialization, Default: false

has

  • Detecting the event callback method is already exists
  • Parameters:
    • {String} event name
    • {Function} back off method

off

  • Remove the callback method from iSlider events
  • Parameters:
    • {String} event
    • {Function} back off method

fire

  • Event Trigger

play

  • Start Auto Play
  • Precondition: isAutoplay === TRUE

pause

  • Pause automatic switching
  • Precondition: isAutoplay === TRUE

extend

  • Same as static method "extend"

regPlugin

  • Same as the static method "regPlugin"
  • ** This method will be registered the plug-in into the iSlider instance, It will add an active list of plug-in automatically when registeration and performs initialization automatically.**

loadData

  • Loading new Datasheets
  • Parameters:
    • {Array} Datasheets
    • {Number} Index, default: 0

pushData

  • Add scenes to the end of the data datasheets
  • Parameters:
    • {Array|Object} A member or additional datasheets

subjectTo

  • Subject to another Slider instance
  • This Slider will completely controlled by the target iSlider
  • Parameters:
    • {Object} target
    • {Object} controlled configuration item (Not Enabled)
var IS_1 = new iSlider(dom, data);
var IS_2 = new iSlider(dom, data);

IS_1.subjectTo(IS_2);
// At this time IS_1 if fully controlled by IS_2, that is to say the drag, switching, auto-play and other acts performed on IS_2 would synced to IS_1

hold

  • Prohibit the current scene gesture

unhold

  • The current scene to open gestures, and trigger "unlocked" at the same time

lock

  • Lock the current scene, disabled method of sliceTo, slideNext, slidePrev, while prohibiting gesture

unlock

  • Unlock

destroy

  • Destruction of the current iSlider instance, freeing memory

reset

  • Reset the current iSlider instance

Contact us

If you have any questions or find any bugs about iSlider, we will be appreciated for your feedback: Commit a feedback

License (MIT)

Copyright (c) 2014 BE-FE

MIT