Pinned Repositories
autoChangeXode
一个自动修改unity生成的Xcode的脚本
DREditor
Unity tool serving as back-end for Fangan projects
GFPGAN
GFPGAN aims at developing Practical Algorithms for Real-world Face Restoration.
hybridclr
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
ml-agents
The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
MotionFramework
MotionFramework is unity3d game framework.
NKGMobaBasedOnET
The Moba game based on ET framework pays tribute to LOL, including complete client-server interaction, hot updates, skill system based on double-ended behavior tree, more exciting waiting for you to discover!(基于ET框架致敬LOL的Moba游戏,包含完整的客户端与服务端交互,热更新,基于双端行为树的技能系统,更多精彩等你发现!)
oops-framework
基于 Cocos Creator 3.x 版本开发的游戏框架,此项目为 Oops Framework 教程项目,如果使用框架制作游戏项目可下载 oops-game-kit 游戏项目模板开发。
TEngine
Unity框架解决方案-支持HybridCLR(最好的次时代热更)与YooAssets(优秀商业级资源框架)。
YooAsset
unity3d resource system
zhangfeitao's Repositories
zhangfeitao/GFPGAN
GFPGAN aims at developing Practical Algorithms for Real-world Face Restoration.
zhangfeitao/YooAsset
unity3d resource system
zhangfeitao/autoChangeXode
一个自动修改unity生成的Xcode的脚本
zhangfeitao/DREditor
Unity tool serving as back-end for Fangan projects
zhangfeitao/hybridclr
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
zhangfeitao/ml-agents
The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
zhangfeitao/MotionFramework
MotionFramework is unity3d game framework.
zhangfeitao/NKGMobaBasedOnET
The Moba game based on ET framework pays tribute to LOL, including complete client-server interaction, hot updates, skill system based on double-ended behavior tree, more exciting waiting for you to discover!(基于ET框架致敬LOL的Moba游戏,包含完整的客户端与服务端交互,热更新,基于双端行为树的技能系统,更多精彩等你发现!)
zhangfeitao/oops-framework
基于 Cocos Creator 3.x 版本开发的游戏框架,此项目为 Oops Framework 教程项目,如果使用框架制作游戏项目可下载 oops-game-kit 游戏项目模板开发。
zhangfeitao/TEngine
Unity框架解决方案-支持HybridCLR(最好的次时代热更)与YooAssets(优秀商业级资源框架)。
zhangfeitao/tsrpc-examples
zhangfeitao/xasset
Fast & powerful, asset system for unity.
zhangfeitao/XcodeProjectUpdater
XcodeAPIを使い、UnityからXcodeプロジェクトを書き出す際に諸々の設定を行う。