Pinned Repositories
100-Days-Of-ML-Code
100 Days of ML Coding
angle
ANGLE: OpenGL ES to DirectX translation for Windows Store, Windows Phone and Desktop
angle-1
A conformant OpenGL ES implementation for Windows, Mac and Linux.
Animation-Instancing
This technique is designed to instance Characters(SkinnedMeshRender).
apitrace
Tools for tracing OpenGL, Direct3D, and other graphics APIs
ApkDetecter
android apk查壳工具源代码
AssetStudio
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
behaviac
The behaviac is a behavior tree solution, with a GUI designer and a runtime part. The designer is used to design and debug the behavior trees, and the runtime is linked in the final executable to execute the generated behavior trees.
zhangjitao's Repositories
zhangjitao/blade
a cross platform 3d engine using c++98
zhangjitao/BountyHunterDemo
separate BountyHunterDemo from ECS project (initial commit)
zhangjitao/bsf
Modern C++14 library for the development of real-time graphical applications
zhangjitao/cocos2dx-AdvancedRenderer
zhangjitao/coding-interview-university
A complete computer science study plan to become a software engineer.
zhangjitao/DeferredTexturing
A rendering sample that demonstrates bindless deferred texturing using D3D12
zhangjitao/DirectXMath
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
zhangjitao/ECS
This is an ECS archetecture in Game implemented by C++
zhangjitao/EntityComponentSystem
zhangjitao/facial-ar-remote
Facial AR Remote is a tool that allows you to capture blendshape animations directly from your iPhone X into Unity 3d by use of an app on your phone.
zhangjitao/FernNPR
NPR rendering Library
zhangjitao/fg
Rendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.
zhangjitao/FlexEngine
Cross-platform game engine with Vulkan backend
zhangjitao/godex
Godex is a Godot Engine ECS library.
zhangjitao/GodotShaderTranscompiler
A simple library that converts Godot's shaders into GLSL
zhangjitao/gpu-particles
A GPU Particle System for Unity
zhangjitao/GravityEngine
my dx12 playground
zhangjitao/homemade-machine-learning
🤖 Python examples of popular machine learning algorithms with interactive Jupyter demos and math being explained
zhangjitao/libpku
北京大学课程资料整理
zhangjitao/lookdev-studio
LookDev Studio: a template for artists to import their work, and share the result with their directors, team and clients.
zhangjitao/new-renderer
zhangjitao/PFNN
Phase-Functioned Neural Networks for Character Control
zhangjitao/PhysX-3.4
NVIDIA PhysX SDK 3.4
zhangjitao/qtshadertools
APIs and tools in this module provide the producer functionality for the shader pipeline that allows Qt Quick to operate on Vulkan, Metal, and Direct3D, in addition to OpenGL.
zhangjitao/ShaderConductor
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
zhangjitao/Unity-GPU-Driven-Pipeline
GPU Driven Pipeline study from GDC 2015 & GDC 2016
zhangjitao/UnityAndroidIl2cppPatchDemo
这是Unity Android APP il2cpp热更完美解决方案的Demo。更新build_demo_apk里的Unity路径,执行即可一键重build Patch和apk。因为文件libunity是没有热更的,如unity版本有变化则热更不适用。
zhangjitao/UVAtlas
UVAtlas isochart texture atlas
zhangjitao/uversioncontrol
Version Control for Unity using SVN
zhangjitao/Xiaomi_Kernel_OpenSource
Xiaomi Mobile Phone Kernel OpenSource