Pinned Repositories
gerber_renderer
Gerber_renderer is an open source library for parsing and rendering gerber file. It uses qt painting system by default and you can save to any image format Qt supports, including jpg,png,bmg,svg,pdf and etc. Also, you can write your own rendering engine easily, if you don't want to use Qt.
gflags
The gflags package contains a C++ library that implements commandline flags processing. It includes built-in support for standard types such as string and the ability to define flags in the source file in which they are used. Online documentation available at:
opencvTest
OpenRA
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
Unity3DTraining
Unity3D的练习项目
zhangqian191
Config files for my GitHub profile.
zhangqian191's Repositories
zhangqian191/gerber_renderer
Gerber_renderer is an open source library for parsing and rendering gerber file. It uses qt painting system by default and you can save to any image format Qt supports, including jpg,png,bmg,svg,pdf and etc. Also, you can write your own rendering engine easily, if you don't want to use Qt.
zhangqian191/gflags
The gflags package contains a C++ library that implements commandline flags processing. It includes built-in support for standard types such as string and the ability to define flags in the source file in which they are used. Online documentation available at:
zhangqian191/opencvTest
zhangqian191/OpenRA
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
zhangqian191/Unity3DTraining
Unity3D的练习项目
zhangqian191/zhangqian191
Config files for my GitHub profile.