Pinned Repositories
Acid
A high speed C++17 Vulkan game engine
AMDVLK
AMD Open Source Driver For Vulkan
AndPermission
:strawberry: Permissions manager for Android platform.
antlr4
ANTLR (ANother Tool for Language Recognition) is a powerful parser generator for reading, processing, executing, or translating structured text or binary files.
asio
Boost.org asio module
ATMPL
Another Template Meta Programming Library
Auto-Lightmap-Adjuster
UE4 & Unity plugin to Automatically adjust lightmap scale for meshes in your scene
Automatic-DynamicBone
unity bone cloth spring system,base by jobs
awesome-cpp
A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
handy
简洁易用的C++11网络库 / 支持单机千万并发连接 / a simple C++11 network server framework
zhangximing's Repositories
zhangximing/AMDVLK
AMD Open Source Driver For Vulkan
zhangximing/antlr4
ANTLR (ANother Tool for Language Recognition) is a powerful parser generator for reading, processing, executing, or translating structured text or binary files.
zhangximing/BigWorld-Engine-14.4.1
BigWorld OSE 2014
zhangximing/BigworldPlants
Grass and Trees in bigword
zhangximing/FidelityFX
A set of AMD provided GPU effects with provided source and sample implementations
zhangximing/FidelityFX-FSR
FidelityFX Super Resolution
zhangximing/FlaxEngine
Flax Engine – multi-platform 3D game engine
zhangximing/GPUDriven
zhangximing/HRP
zhangximing/IntroductionToVulkan
Source code examples for "API without Secrets: Introduction to Vulkan" tutorial
zhangximing/kbengine
A MMOG engine of server.
zhangximing/KDTree
Fast KDTree for Unity, with thread-safe querying.
zhangximing/KIS
Kerbal Inventory System
zhangximing/LightingTools.LightProbesVolumes
Light probes volumes
zhangximing/lightmap-switching-tool
Tool that allows switching different baked lightmap sets on a unity scene at runtime.
zhangximing/minigame-unity-webgl-transform
zhangximing/Mirage
Easy to use Network library for Unity 3d
zhangximing/NativeRenderingPlugin
C++ Rendering Plugin example for Unity
zhangximing/NoahGameFrame
A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
zhangximing/o3de
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
zhangximing/Pencil-4-Line-for-Unity
zhangximing/PerformanceBenchmarkReporter
The Unity Performance Benchmark tool enables partners and developers to establish benchmark samples and measurements using the Performance Testing package, then use these benchmark values to compare subsequent performance test results in an html output utilizing graphical visualizations.
zhangximing/Position-Based-Dynamics
Position based dynamics in Unity
zhangximing/Post-Processing-Scan
A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
zhangximing/REE.PAK.Tool
Tools for extract and repack PAK archives from games based on RE ENGINE
zhangximing/runtime
.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
zhangximing/SPCRJointDynamics
布風骨物理エンジン
zhangximing/UECS
Ubpa Entity-Component-System (U ECS) in Unity3D-style
zhangximing/Vulkan
Examples and demos for the new Vulkan API
zhangximing/vulkan-guide
Introductory guide to vulkan.