Open3D is an open-source library that supports rapid development of software that deals with 3D data. The Open3D frontend exposes a set of carefully selected data structures and algorithms in both C++ and Python. The backend is highly optimized and is set up for parallelization. We welcome contributions from the open-source community.
- Basic 3D data structures
- Basic 3D data processing algorithms
- Scene reconstruction
- Surface alignment
- 3D visualization
- Python binding
- GCC 4.8 and later on Linux
- XCode 7.3 and later on OS X
- Visual Studio 2015 and later on Windows
- Dec. 2014:
Open3D community
was established byIvan Malopinsky
- Jul. 2015:
Open3D library
was initated byQianyi Zhou
andJaesik Park
fromIntel Visual Computing Lab
- Jan. 2018: Zhou, Q., Park, J., & Koltun, V. published a preprint titled
Open3D: A modern library for 3D data processing.
(arXiv:1801.09847) - Apr. 2018:
Hamdi Sahloul
restructuredOpen3D library
and uploaded it to theOpen3D community
with different view and aims- Although
Intel Visual Computing Lab
team is currently active, they are more focused on implementing their algorithms to promote their own researches - On the other hand, our goal at
Open3D community
is to guarantee unbiased and rapid development of theOpen3D library
- Although
- Since then, the Open3D community is maintaining a community version of the Open3D library
- Website: www.open-3d.org
- Code: code.open-3d.org
- Documentation: docs.open-3d.org
- License: The MIT license