Pinned Repositories
blog
gitignore
A collection of useful .gitignore templates
ManchesterQueryService
ricordo-owlkb-ws
Web service for accessing RICORDO OWL knowledge base
RingStar_new
RingStar_new
RingStar_old
RingStar_old
vrome
Vrome: Bringing Vim elegance to Chrome
zhaoyangyang316.github.io
Homepage of Yangyang Zhao
zhaoyangyang316's Repositories
zhaoyangyang316/zhaoyangyang316.github.io
Homepage of Yangyang Zhao
zhaoyangyang316/ChameleonRT
An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)
zhaoyangyang316/Falcor
Real-Time Rendering Framework
zhaoyangyang316/FluidSimulation
A fluid simulation technical demo.
zhaoyangyang316/foralice
zhaoyangyang316/HDRPRayTracingScenes
This repository contains a startup DXR project.
zhaoyangyang316/kajiya
💡 Experimental real-time global illumination renderer 🦀
zhaoyangyang316/kkndme_tianya
天涯 kkndme 神贴聊房价
zhaoyangyang316/ltc-sggx
zhaoyangyang316/mitsuba_duplicate
Mitsuba renderer main repository
zhaoyangyang316/pbr-book-website
zhaoyangyang316/pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
zhaoyangyang316/pbrt-v4-volumes
Various Volume Renders / Scenes for pbrt-v4
zhaoyangyang316/PLTFalcor
Real-time physical light transport (PLT) framework
zhaoyangyang316/pmdas
zhaoyangyang316/RealTimeDenoisingNeuralBilateralGrid
[EGSR2020] Real-time Monte Carlo Denoising with the Neural Bilateral Grid
zhaoyangyang316/Reservoir-Spatio-Temporal-Importance-Resampling-ReSTIR
zhaoyangyang316/ReSTIR_PT
Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"
zhaoyangyang316/ReviewNinja-Welcome
Welcome repo for ReviewNinja to help you get started. Feel free to delete when you're done, we won't take it personally.
zhaoyangyang316/RTProgressivePhotonMapper
A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2
zhaoyangyang316/RTX-Path-Tracing
Real-time path tracing library and sample
zhaoyangyang316/snelly
Ray dispersion visualization in WebGL
zhaoyangyang316/The-Art-of-Linear-Algebra-zh-CN
Graphic notes on Gilbert Strang's "Linear Algebra for Everyone", 线性代数的艺术中文版, 欢迎PR.
zhaoyangyang316/TheNumbatLists
Bookmarks in graphics, algorithms, low level programming, math, languages
zhaoyangyang316/ToyPathTracer
Toy path tracer for my own learning purposes
zhaoyangyang316/tray_rust
A toy ray tracer in Rust
zhaoyangyang316/trycodespace
zhaoyangyang316/VCTRenderer
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/
zhaoyangyang316/vk_raytracing_tutorial_KHR
Ray tracing examples and tutorials using VK_KHR_ray_tracing
zhaoyangyang316/vulkan_renderer
A toy renderer written in C using Vulkan to perform real-time ray tracing research.