Pinned Repositories
Adria-DX12
Rendergraph-based graphics engine written in C++ using DirectX12
CGraph
【A simple C++ DAG framework】 一个简单的、无任何三方依赖的、跨平台的基于流图的并行计算框架,功能丰富,扩展性强。欢迎star & fork,更多信息请参考:http://www.chunel.cn
clReflect
C++ Reflection using clang
CPP-Reflection
C++ Reflection Parser / Runtime Skeleton
CppJson
轻量级C++对象序列化框架,同时支持部分运行时反射
D3D12MemoryAllocator
Easy to integrate memory allocation library for Direct3D 12
entt-meets-sol2
Use EnTT in Lua with Sol2
fmt
A modern formatting library
GameEngineFromScratch
配合我的知乎专栏写的项目
MyGame
zhenglikanex's Repositories
zhenglikanex/MyGame
zhenglikanex/CGraph
【A simple C++ DAG framework】 一个简单的、无任何三方依赖的、跨平台的基于流图的并行计算框架,功能丰富,扩展性强。欢迎star & fork,更多信息请参考:http://www.chunel.cn
zhenglikanex/Adria-DX12
Rendergraph-based graphics engine written in C++ using DirectX12
zhenglikanex/clReflect
C++ Reflection using clang
zhenglikanex/CPP-Reflection
C++ Reflection Parser / Runtime Skeleton
zhenglikanex/CppJson
轻量级C++对象序列化框架,同时支持部分运行时反射
zhenglikanex/D3D12MemoryAllocator
Easy to integrate memory allocation library for Direct3D 12
zhenglikanex/entt-meets-sol2
Use EnTT in Lua with Sol2
zhenglikanex/fmt
A modern formatting library
zhenglikanex/GameEngineFromScratch
配合我的知乎专栏写的项目
zhenglikanex/GC
zhenglikanex/GenshinLikeToonShading
zhenglikanex/imgui-node-editor
Node Editor built using Dear ImGui
zhenglikanex/JobSystem
一个简单高效的作业系统
zhenglikanex/Light
zhenglikanex/LightRHI
zhenglikanex/MetaCPP
C++ Reflection & Serialization using Clang's LibTooling
zhenglikanex/MTRender
Multithreaded Rendering engine demo
zhenglikanex/MyMemoryPool
zhenglikanex/MyRenderPipeline
zhenglikanex/optick
C++ Profiler For Games
zhenglikanex/Pilot
Pilot – mini game engine for games104
zhenglikanex/renderer
zhenglikanex/RenderLab
zhenglikanex/simple-engine
zhenglikanex/spdlog
Fast C++ logging library.
zhenglikanex/TPSGame
zhenglikanex/UsePhysXWithUnity
This Repo will show how to export colliders in scenes and create a same physical world in PhysX, so the server can calculate the physics
zhenglikanex/vulkan_renderer
A toy renderer written in C using Vulkan to perform real-time ray tracing research.